Difference between revisions of "New Horizons:Game Memory"

From Animal Crossing Mods Wiki
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[[File:StructureParams Unknown.png]]
[[File:StructureParams Unknown.png]]


↓ Points to 09AC   ↓ 09AC address beginning of StructureParams
↓ Points to 09AC                                   ↓ 09AC address beginning of StructureParams


AC 09 2B 99 20 00 00 00 40 00 00 00 53 74 72 75 63 74 75 72 65 50 61 72 61 6D 73
AC 09 2B 99 20 00 00 00 40 00 00 00 53 74 72 75 63 74 75 72 65 50 61 72 61 6D 73
[[File:StructureParam Pointer.png]]


== NPC ==
== NPC ==
Line 25: Line 27:
=== States ===
=== States ===
As NPCs / Villagers move around, their internal state includes the action/animation they are currently performing. cSitOnGround, cWalk, cWait, etc.
As NPCs / Villagers move around, their internal state includes the action/animation they are currently performing. cSitOnGround, cWalk, cWait, etc.
[[File:NPC States Demo.gif]]
[[File:NPC States.png|none|thumb|In memory view of an NPC's current state]]


== BSCV ==
== BSCV ==


=== InsectAppearParam.bcsv ===
=== InsectAppearParam.bcsv ===
[[File:InsectAppearParam.bcsv.png|none|thumb|A modified InsectAppearParam that spawns only tarantulas.]]


== StaticParam.pack ==
== StaticParam.pack ==
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Type: float
Type: float
[[File:PlayerActor.mMoveSpeedMax.png]]
[[File:StaticParam Actor PlayerActor mMoveSpeedMax.gif]]


===== mJumpValleyMaxDist_Water.f32 =====
===== mJumpValleyMaxDist_Water.f32 =====
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Type: float
Type: float
[[File:StaticParam Actor PlayerActor mJumpValleyMaxDist Water.gif]]

Revision as of 19:43, 12 September 2021

ModelResLoader

Object Position

Example of a modified ModelResLoader's Object Position.
Another example of modifying and object's position.

With ModelResLoader as our base (155AF3DC674), the object's position lives base-15C, or 155AF3DC518.

Cheat Engine Memory View of ModelResLoader Object Position

Object Scale

Example of a modified ModelResLoader's Object Scale.

With ModelResLoader as our base, (155AF3DC674), the object’s scale is base+1ABC , or 155AF3DE130.

ModelResLoader Object Scale.png

BYML

StructureParams

Something about the Structure/Filters (there are several in memory) have a pointer to the different StructureParams

StructureParams Unknown.png

↓ Points to 09AC ↓ 09AC address beginning of StructureParams

AC 09 2B 99 20 00 00 00 40 00 00 00 53 74 72 75 63 74 75 72 65 50 61 72 61 6D 73

StructureParam Pointer.png

NPC

States

As NPCs / Villagers move around, their internal state includes the action/animation they are currently performing. cSitOnGround, cWalk, cWait, etc.

NPC States Demo.gif

In memory view of an NPC's current state

BSCV

InsectAppearParam.bcsv

A modified InsectAppearParam that spawns only tarantulas.

StaticParam.pack

Includes all the static parameters in the game in byml format for NpcRoom, Gfx, NpcHouse, Layout, Insect, Seafood, Structure, Fish, Gizmo, ModelBlindLight, Camera, Actor, Weather, Item, Creature, UI, Fg, Npc, Ftr, MuseumStampRackItem, Net, Others.

Actor

PlayerActor.byml

mMoveSpeedMax.f32

Description: Controls the max run speed for the player

Pattern: 20 00 00 00 40 00 00 00 50 6C 61 79 65 72 41 63 74 6F 72 00 00 00 00 00

Offset: 768

Type: float

PlayerActor.mMoveSpeedMax.png

StaticParam Actor PlayerActor mMoveSpeedMax.gif

mJumpValleyMaxDist_Water.f32

Description: Controls the max distance between a valley for a player to jump over water

Pattern: 20 00 00 00 40 00 00 00 50 6C 61 79 65 72 41 63 74 6F 72 00 00 00 00 00

Set base to “PlayerActor”

Offset: + 0xD88 - 0x20

Type: float

StaticParam Actor PlayerActor mJumpValleyMaxDist Water.gif