New Horizons:Dialog

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Revision as of 21:20, 26 September 2021 by Inconsistent (talk | contribs)

Dialog in this game is stored in Message Studio Binary Text (MSBT) files. There are separate archive files that the MSBT files will be in depending on its type of dialog, and it is named based on its region and language. All dialog files are stored in the Message directory in the games romFS.

Dialog Types

Type Description
Dialog Text for menus in the game
LayoutMsg Text for menus in the game
System Text for menus in the game
Mail Mail that can be sent by villagers or special NPC's
String Names of villagers, NPC's, items, along with catchphrases
TalkFtr Text for interacting with furniture
TalkNNpc Villager dialog
TalkObj For things like the Nook Stop, Lloid, Snowman, the drop-off box, etc.
TalkSNpc Text for special NPC's like Isabelle, Wilbur, Tom Nook, etc.
TalkSys For text when the PC is talking to themselves, like catching critters.

Or menus the PC opens themselves, like the save dialog.

Tutorials Any text during the games tutorial.

For dialog types that correlate to villagers (TalkNNpc and Mail), there will be 8 folders. Each folder represents a different personality type.

  • B1_Bo: Lazy
  • B2_Ha: Jock
  • B3_Ko: Cranky
  • B4_Zk: Smug
  • G1_Fu: Normal
  • G2_Ge: Peppy
  • G3_Ot: Snooty
  • G4_An: Sisterly

For TalkNNpc, there is more folders that are named based on what they are. For example, the React folder has dialog on when the villager is doing/experiencing an action, like sitting down or crafting a DIY. Or the Dream folder which has dialog when speaking to a villager in a dream. The rest of them are self-explanatory.

Region Types

Region Language Description
CN zh Simplified Chinese
TW zh Traditional Chinese
EU de

en

es

fr

it

nl

ru

German

European English

European Spanish

European French

Italian

Dutch

Russian

JP ja Japanese
KR ko Korean
US en

es

fr

NA English

LA Spanish

CA French

As you can see above, the way that they're named is very straight-forward.

They start with a dialog type, then the region and language. So, if you were looking for the LayoutMsg in German, it would be named LayoutMsg_EUde.sarc.zs

Editing Dialog

In Switch Toolbox, open the folder to the ACNH romFS folder. All text is stored in sarc.zs files, in the Message folder. Expand the folder, double click on the file to open it, and then you'll see the contents of it. In the Toolbox, you can edit MSBT files, but it's better to use Kuriimu.

With the MSBT file you're looking to edit, right click it then select Export Raw Data. You can save it to wherever you'd like. Now in Kuriimu, drag the file onto the window to open it. For more on what you can do with MSBT files, read MSBT Functions. Anyway, Make your changes, and save. Back in the toolbox, take find the MSBT you just extracted and delete it. Now, right click the folder it was in, select add file, and select the edited text file. As an example, you open the TalkFtr_USen.sarc.zs, and make changes to the FTR_TrashBox.msbt. Delete the original MSBT, right click the sarc, and click Add File.

To get your edits to show, right click the sarc.zs that you opened, and press Save. Make sure to save the file with ZSTD, and it's named the same. On your SD card go to /atmosphere/contents/, and make the directory 01006F8002326000/romFs/Message. Copy the file in there, load up your game, and you'll see your changes.

If the game crashes instead, place this file in /System/Resource/ in the romFs folder. If you do not have this directory, create it. It should work now. Under normal circumstances, with ACNH, loading a file that's much bigger or smaller than the original, the game crashes. This file disables the games RAM management, so it will load any mod no matter the size.