<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://acmods.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jess</id>
	<title>Animal Crossing Mods Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://acmods.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jess"/>
	<link rel="alternate" type="text/html" href="https://acmods.org/wiki/Special:Contributions/Jess"/>
	<updated>2026-06-04T00:03:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.2</generator>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:Spreadsheet&amp;diff=199</id>
		<title>New Horizons:Spreadsheet</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:Spreadsheet&amp;diff=199"/>
		<updated>2021-10-22T18:18:27Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added category information, abbreviations, and contributors to Spreadsheet info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Animal Crossing: New Horizons game consists of many different items, villagers, achievements, recipes, and more. Over the last several iterations of the game, communities have developed around building spreadsheets to track all of this data. Every item includes information about its cost (buy, sell), color variations, what size they are (1x1, 1x2, etc.), [[Nookipedia:Happy Home Academy|Happy Home Academy]] information, etc.&lt;br /&gt;
[[File:Animal Crossing- New Horizons Spreadsheet.png|thumb|A screenshot of the New Horizons Spreadsheet]]The spreadsheet is broken down into 35 categories:&lt;br /&gt;
&lt;br /&gt;
* Housewares&lt;br /&gt;
* Miscellaneous&lt;br /&gt;
* Wall-mounted&lt;br /&gt;
* Wallpaper&lt;br /&gt;
* Floors&lt;br /&gt;
* Rugs&lt;br /&gt;
* Photos&lt;br /&gt;
* Posters&lt;br /&gt;
* Tools&lt;br /&gt;
* Fencing&lt;br /&gt;
* Tops&lt;br /&gt;
* Bottoms&lt;br /&gt;
* Dress-up&lt;br /&gt;
* Headwear&lt;br /&gt;
* Accessories&lt;br /&gt;
* Socks&lt;br /&gt;
* Shoes&lt;br /&gt;
* Bags&lt;br /&gt;
* Umbrellas&lt;br /&gt;
* Clothing Other&lt;br /&gt;
* Music&lt;br /&gt;
* Insects&lt;br /&gt;
* Fish&lt;br /&gt;
* Sea Creatures&lt;br /&gt;
* Fossils&lt;br /&gt;
* Art&lt;br /&gt;
* Other&lt;br /&gt;
* Construction&lt;br /&gt;
* Recipes&lt;br /&gt;
* Achievements&lt;br /&gt;
* Villagers&lt;br /&gt;
* Special NPCs&lt;br /&gt;
* Reactions&lt;br /&gt;
* Message Cards&lt;br /&gt;
* Seasons and Events&lt;br /&gt;
&lt;br /&gt;
==== Abbreviations/Spreadsheet Help ====&lt;br /&gt;
NFS = Not for sale&lt;br /&gt;
&lt;br /&gt;
NA = Not available or unsellable, you must trash items with NA in the sell tab instead of selling&lt;br /&gt;
&lt;br /&gt;
VFX = Visual effects for wallpaper and flooring, such as animation&lt;br /&gt;
&lt;br /&gt;
==== Contributors ====&lt;br /&gt;
&lt;br /&gt;
* 6480&lt;br /&gt;
* Aeon&lt;br /&gt;
* Alyrei&lt;br /&gt;
* Azarro&lt;br /&gt;
* BriKun&lt;br /&gt;
* Czarcasm&lt;br /&gt;
* LavaToaster&lt;br /&gt;
* Ricky&lt;br /&gt;
* Shiny190&lt;br /&gt;
* StevieCoops&lt;br /&gt;
* SuperHamster&lt;br /&gt;
* TwistedPeach&lt;br /&gt;
* Welcius&lt;br /&gt;
* Zalex&lt;br /&gt;
* astronomyfortwo&lt;br /&gt;
* capstone&lt;br /&gt;
* chaiinchomp&lt;br /&gt;
* cinnamon_swirlix&lt;br /&gt;
* dodocodes.com&lt;br /&gt;
* glowtopia&lt;br /&gt;
* hyuum&lt;br /&gt;
* jackiwi&lt;br /&gt;
* kait&lt;br /&gt;
* kyrokey&lt;br /&gt;
* mollumisc&lt;br /&gt;
* noizhub&lt;br /&gt;
* obstinateRixatrix&lt;br /&gt;
* robotic_scarab&lt;br /&gt;
* rocklamp&lt;br /&gt;
* saberslime&lt;br /&gt;
* sneeze&lt;br /&gt;
* sunmarsh&lt;br /&gt;
* vmario&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:Spreadsheet&amp;diff=198</id>
		<title>New Horizons:Spreadsheet</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:Spreadsheet&amp;diff=198"/>
		<updated>2021-10-22T17:51:52Z</updated>

		<summary type="html">&lt;p&gt;Jess: Initial page for ACNH spreadsheet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Animal Crossing: New Horizons game consists of many different items, villagers, achievements, recipes, and more. Over the last several iterations of the game, communities have developed around building spreadsheets to track all of this data. Every item includes information about its cost (buy, sell), color variations, what size they are (1x1, 1x2, etc.), [[Nookipedia:Happy Home Academy|Happy Home Academy]] information, etc.&lt;br /&gt;
[[File:Animal Crossing- New Horizons Spreadsheet.png|thumb|A screenshot of the New Horizons Spreadsheet]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=File:Animal_Crossing-_New_Horizons_Spreadsheet.png&amp;diff=197</id>
		<title>File:Animal Crossing- New Horizons Spreadsheet.png</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=File:Animal_Crossing-_New_Horizons_Spreadsheet.png&amp;diff=197"/>
		<updated>2021-10-22T17:48:27Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the ACNH spreadsheet.&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Contributors&amp;diff=184</id>
		<title>Contributors</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Contributors&amp;diff=184"/>
		<updated>2021-09-23T00:35:29Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please keep this list alphabetical! --&amp;gt;&lt;br /&gt;
Animal Crossing Mods Wiki wouldn't exist without these amazing members of the AC community. This list is limited to the contributions to the wiki and our Discord. Check out their individual user profiles for more info related to their contributions as a whole to the wider AC community.&lt;br /&gt;
&lt;br /&gt;
==== [[User:Aeon|Aeon]] ====&lt;br /&gt;
* Expert on MSBT&lt;br /&gt;
*[https://acmods.org/index.php?target=Aeon&amp;amp;namespace=all&amp;amp;tagfilter=&amp;amp;start=&amp;amp;end=&amp;amp;title=Special%3AContributions See all contributions]&lt;br /&gt;
==== [[User:Jess|Jess]] ====&lt;br /&gt;
&lt;br /&gt;
* The Administrator&lt;br /&gt;
* Happily hosts the acmods wiki and manages server maintenance, plugin installation, and other tasks related to maintaining the wiki.&lt;br /&gt;
*[https://acmods.org/index.php?target=Jess&amp;amp;namespace=all&amp;amp;tagfilter=&amp;amp;start=&amp;amp;end=&amp;amp;title=Special%3AContributions See all contributions]&lt;br /&gt;
&lt;br /&gt;
==== [[User:PanchamBro|PanchamBro]] ====&lt;br /&gt;
&lt;br /&gt;
* Interface editor&lt;br /&gt;
* Helps manage interface related tasks like theme modifications. Designed the amazing acmods.org theme.&lt;br /&gt;
* Provides guidance and expertise related to MediaWiki from their extensive experience running [https://nookipedia.com Nookipedia].&lt;br /&gt;
*[https://acmods.org/index.php?target=PanchamBro&amp;amp;namespace=all&amp;amp;tagfilter=&amp;amp;start=&amp;amp;end=&amp;amp;title=Special%3AContributions See all contributions]&lt;br /&gt;
&lt;br /&gt;
==== [[User:SuperHamster|SuperHamster]] ====&lt;br /&gt;
* Provides guidance and expertise related to MediaWiki from their extensive experience running [https://nookipedia.com Nookipedia].&lt;br /&gt;
*[https://acmods.org/index.php?target=SuperHamster&amp;amp;namespace=all&amp;amp;tagfilter=&amp;amp;start=&amp;amp;end=&amp;amp;title=Special%3AContributions See all contributions]&lt;br /&gt;
==== [[User:SuperSpazzy|SuperSpazzy]] ====&lt;br /&gt;
&lt;br /&gt;
*House renders, [[New Horizons:PBC|PCB visualizations]], and more.&lt;br /&gt;
*[https://acmods.org/index.php?target=SuperSpazzy&amp;amp;namespace=all&amp;amp;tagfilter=&amp;amp;start=&amp;amp;end=&amp;amp;title=Special%3AContributions See all contributions]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:MSBT&amp;diff=159</id>
		<title>New Horizons:MSBT</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:MSBT&amp;diff=159"/>
		<updated>2021-09-21T15:42:32Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added New Horizons Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Message Studio Binary Text (MSBT)''' files contain the localized text and other rendering details for the text rendering engine.&lt;br /&gt;
&lt;br /&gt;
==File Structure==&lt;br /&gt;
A MSBT file consists of a file header followed by several sections.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
The general MSBT file header contains information about the used byte order, version, number of sections and total file size.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|8&lt;br /&gt;
|String&lt;br /&gt;
|File signature: must be &amp;lt;code&amp;gt;MsgStdBn&amp;lt;/code&amp;gt; for MSBT files&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|2&lt;br /&gt;
|Unsigned Short&lt;br /&gt;
|Byte order: &amp;lt;code&amp;gt;0xfeff&amp;lt;/code&amp;gt; for big endian, &amp;lt;code&amp;gt;0xfffe&amp;lt;/code&amp;gt; for little endian&lt;br /&gt;
|-&lt;br /&gt;
|0x0a&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x0c&lt;br /&gt;
|1&lt;br /&gt;
|Byte&lt;br /&gt;
|Encoding: &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt; for UTF-8, otherwise Unicode&lt;br /&gt;
|-&lt;br /&gt;
|0x0d&lt;br /&gt;
|1&lt;br /&gt;
|Byte&lt;br /&gt;
|Version&lt;br /&gt;
|-&lt;br /&gt;
|0x0e&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Section count&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|File size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sections===&lt;br /&gt;
Sections are always aligned to 16-byte blocks. This means that the first section in a MSBT file starts at &amp;lt;code&amp;gt;0x20&amp;lt;/code&amp;gt;. There are several different types of sections: label, attribute and text sections. Not all sections need to be present but at least the label and text sections must exist.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|4&lt;br /&gt;
|String&lt;br /&gt;
|Section type: &amp;lt;code&amp;gt;LBL1&amp;lt;/code&amp;gt; for label sections, &amp;lt;code&amp;gt;ATR1&amp;lt;/code&amp;gt; for attribute sections, &amp;lt;code&amp;gt;TXT2&amp;lt;/code&amp;gt; for text sections&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Section size&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|4&lt;br /&gt;
| -&lt;br /&gt;
|Padding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Label Section====&lt;br /&gt;
The label section contains unique identifiers for all messages. The header contains the number of entries.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Entry count&lt;br /&gt;
|}&lt;br /&gt;
Following the section header, a list of label groups is provided. Each label group header contains the number of labels in the group and the offset (counting from the section header start at &amp;lt;code&amp;gt;0x10&amp;lt;/code&amp;gt;) to the strings.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Label count&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Group offset&lt;br /&gt;
|}&lt;br /&gt;
Each label data contains the length of the label string, the string itself and a zero-based index to the message the label is for.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|1&lt;br /&gt;
|Byte&lt;br /&gt;
|String length&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|n&lt;br /&gt;
|String&lt;br /&gt;
|Label string (terminated with a &amp;lt;code&amp;gt;\0&amp;lt;/code&amp;gt; null-byte)&lt;br /&gt;
|-&lt;br /&gt;
|0xnn&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Message index&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Attribute Section====&lt;br /&gt;
The attribute section contains additional attribute data for the messages. The header contains the number of entries and the size (in bytes) of the attributes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Entry count&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Attribute size&lt;br /&gt;
|}&lt;br /&gt;
Following the section header, a list of all attributes is provided. The exact usage and purpose of this data is not fully known at this point.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|n&lt;br /&gt;
|Byte&lt;br /&gt;
|Attribute bytes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Text Section====&lt;br /&gt;
The text section contains the actual text strings. The header contains the number of entries.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|Entry count&lt;br /&gt;
|}&lt;br /&gt;
Following the section header, a list of string offsets (counting from the section header start at &amp;lt;code&amp;gt;0x10&amp;lt;/code&amp;gt;) is provided. Each offset points to one text string.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|4&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|String offset&lt;br /&gt;
|}&lt;br /&gt;
A text string is read starting from the current string offset until the next offset is reached. For the last string, the section size is used to determine the end of the string.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|n&lt;br /&gt;
|String&lt;br /&gt;
|Text string (terminated with a &amp;lt;code&amp;gt;\0&amp;lt;/code&amp;gt; null-byte)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MSBT Functions==&lt;br /&gt;
MSBT text strings contain encoded function calls that are executed by the text rendering engine. The specific functions vary depending on the game. The start of such an encoded function is always indicated by the &amp;lt;code&amp;gt;0x0E&amp;lt;/code&amp;gt; byte sequence and ends with &amp;lt;code&amp;gt;0x0F&amp;lt;/code&amp;gt;. All functions have the following structure.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Data Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|2&lt;br /&gt;
|Unsigned Short&lt;br /&gt;
|Function type&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|Unsigned Short&lt;br /&gt;
|Function sub-type&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|2&lt;br /&gt;
|Unsigned Short&lt;br /&gt;
|Argument byte count&lt;br /&gt;
|}&lt;br /&gt;
Following the function header, a list of arguments is provided. The data type and purpose of these arguments depend on the function type. For more details refer to the list of all known [[New Horizons:MSBT functions|MSBT functions]].&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:MSBT_functions&amp;diff=158</id>
		<title>New Horizons:MSBT functions</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:MSBT_functions&amp;diff=158"/>
		<updated>2021-09-21T15:42:13Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added New Horizons Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following table contains all used MSBT functions in Animal Crossing: New Horizons. The purpose of some functions is still unknown and therefore the functions lack a proper name.&lt;br /&gt;
&lt;br /&gt;
String arguments always contain their length as the first byte of the argument data.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Sub-Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Arguments&lt;br /&gt;
|-&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Data-Type'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;ruby&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Renders an annotation text over a specified number of characters. Typically used in the Japanese localization.&lt;br /&gt;
|&amp;lt;code&amp;gt;charSpan&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|2&lt;br /&gt;
|The number of characters over which the annotation is centered&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|The value of the annotation&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes the text/font size of the text.&lt;br /&gt;
|&amp;lt;code&amp;gt;value&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|2&lt;br /&gt;
|The new font size to use from this point until the next font change or end of message&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;code&amp;gt;color&amp;lt;/code&amp;gt;&lt;br /&gt;
|Changes the color of the text.&lt;br /&gt;
|&amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|2&lt;br /&gt;
|The id of the color to use from this point until the next color change or end of message&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;code&amp;gt;pageBreak&amp;lt;/code&amp;gt;&lt;br /&gt;
|Breaks the current text and causes the dialog to pause/wait for user input before clearing the display and rendering the next parts.&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|&amp;lt;code&amp;gt;delay&amp;lt;/code&amp;gt;&lt;br /&gt;
|Delays text rendering for a set number of frames.&lt;br /&gt;
|&amp;lt;code&amp;gt;frames&amp;lt;/code&amp;gt;&lt;br /&gt;
|Unsigned Integer&lt;br /&gt;
|2&lt;br /&gt;
|The number of frames to delay for&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;code&amp;gt;delay8&amp;lt;/code&amp;gt;&lt;br /&gt;
|Delays text rendering for 8 frames.&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;code&amp;gt;delay20&amp;lt;/code&amp;gt;&lt;br /&gt;
|Delays text rendering for 20 frames.&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;code&amp;gt;delay40&amp;lt;/code&amp;gt;&lt;br /&gt;
|Delays text rendering for 40 frames.&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;setNpcTalkChoices&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sets chat/talk choices for NPCs.&lt;br /&gt;
|&amp;lt;code&amp;gt;chatOption&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cancelOption&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|&amp;lt;code&amp;gt;endTag&amp;lt;/code&amp;gt;&lt;br /&gt;
|Indicates the end of a message string.&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |40&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |x&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;anim&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Triggers a NPC animation. &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is the ID of the animation table.&lt;br /&gt;
|&amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|ID of the animation table (not part of the argument byte data)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|NPC target number&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |45&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |x&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;lt;code&amp;gt;snpcAnim&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Triggers a NPC animation for special NPCs. &amp;lt;code&amp;gt;x&amp;lt;/code&amp;gt; is the ID of the animation table.&lt;br /&gt;
|&amp;lt;code&amp;gt;id&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|ID of the animation table (not part of the argument byte data)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;target&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|NPC target number&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;targetSpec&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;lt;code&amp;gt;wordInfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Contains information about the next word (usually item names). The indices for the articles refer to MSBT messages found in the &amp;lt;code&amp;gt;STR_Article&amp;lt;/code&amp;gt; file.&lt;br /&gt;
|&amp;lt;code&amp;gt;gender&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|The index of the gender for the word.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;indefArticle&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|The index of the indefinite article for the word.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;defArticle&amp;lt;/code&amp;gt;&lt;br /&gt;
|Byte&lt;br /&gt;
|1&lt;br /&gt;
|The index of the definite article for the word.&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;code&amp;gt;wordArticle&amp;lt;/code&amp;gt;&lt;br /&gt;
|Inserts the proper article for a subsequent word (usually item names). The data for this is usually encoded into the source MSBT of the word.&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;code&amp;gt;capitalizeNextLetter&amp;lt;/code&amp;gt;&lt;br /&gt;
|Capitalizes the first letter of the next word (unconfirmed).&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;code&amp;gt;capitalizeNextWord&amp;lt;/code&amp;gt;&lt;br /&gt;
|Capitalizes the next word.&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;gender1&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains gender information about the next word.&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;gender2&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains gender information about the next word.&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;gender3&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains gender information about the next word.&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|8&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|9&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;gender4&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains gender information about the next word.&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|11&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|13&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |14&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;gender5&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains gender information about the next word (only in &amp;lt;code&amp;gt;KRko&amp;lt;/code&amp;gt;).&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|16&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |17&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;lt;code&amp;gt;gender8&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Contains gender information about the next word.&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Neuter&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|18&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|19&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |20&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;gender6&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains gender information about the next word.&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|21&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |22&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;wordCase&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Contains information about the grammatical case of the word (only in &amp;lt;code&amp;gt;EUde&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;EUnl&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;EUru&amp;lt;/code&amp;gt;).&lt;br /&gt;
|&amp;lt;code&amp;gt;nom&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Nominative&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;acc&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Accusative&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;dat&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Dative&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;gen&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Genitive&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|23&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |24&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&amp;lt;code&amp;gt;gender7&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Contains gender information about the next word (only in &amp;lt;code&amp;gt;EUru&amp;lt;/code&amp;gt;).&lt;br /&gt;
|&amp;lt;code&amp;gt;m&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Masculine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Feminine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Neuter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;pl&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Plural&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |50&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |25&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;code&amp;gt;weatherArea&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Contains information about the current weather for both hemispheres.&lt;br /&gt;
|&amp;lt;code&amp;gt;north&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Northern hemisphere weather&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;south&amp;lt;/code&amp;gt;&lt;br /&gt;
|String&lt;br /&gt;
|n&lt;br /&gt;
|Southern hemisphere weather&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|26&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|27&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|28&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|29&lt;br /&gt;
| -&lt;br /&gt;
|''Unknown''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPC Animation Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|&amp;lt;code&amp;gt;EmotEnd&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;code&amp;gt;EmotEnd&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;code&amp;gt;Smiling&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;code&amp;gt;HappyFlower&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;code&amp;gt;Love&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;code&amp;gt;WrySmile&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;code&amp;gt;FaintSmile&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;code&amp;gt;BigSmile&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;code&amp;gt;Angry&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;code&amp;gt;Outraged&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;code&amp;gt;Fuming&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;code&amp;gt;Worried&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;code&amp;gt;Sighing&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&amp;lt;code&amp;gt;Thinking&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&amp;lt;code&amp;gt;SadSpiral&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;code&amp;gt;Frantic&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|&amp;lt;code&amp;gt;Crying&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;code&amp;gt;BrokenHeart&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|&amp;lt;code&amp;gt;OhGeez&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|&amp;lt;code&amp;gt;Confused&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&amp;lt;code&amp;gt;Laughing&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&amp;lt;code&amp;gt;HappyDance&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|&amp;lt;code&amp;gt;Clapping&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|&amp;lt;code&amp;gt;Dance&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|&amp;lt;code&amp;gt;EmotEnd&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|&amp;lt;code&amp;gt;Shaki&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|&amp;lt;code&amp;gt;Shocked&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|&amp;lt;code&amp;gt;Aha&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&amp;lt;code&amp;gt;TakenAback&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|&amp;lt;code&amp;gt;Surprised&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|&amp;lt;code&amp;gt;IdeaBulb&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|&amp;lt;code&amp;gt;Oops&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|&amp;lt;code&amp;gt;Cheering&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|&amp;lt;code&amp;gt;Greeting&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|&amp;lt;code&amp;gt;Greeting&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|&amp;lt;code&amp;gt;Apologize&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|&amp;lt;code&amp;gt;Hello&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|&amp;lt;code&amp;gt;Nodding&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|&amp;lt;code&amp;gt;QuestionMark&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|&amp;lt;code&amp;gt;Negative&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|&amp;lt;code&amp;gt;Assent&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|&amp;lt;code&amp;gt;Explain&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|&amp;lt;code&amp;gt;ColdChill&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|&amp;lt;code&amp;gt;Shaking&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|&amp;lt;code&amp;gt;Sneezing&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|&amp;lt;code&amp;gt;Hot&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|&amp;lt;code&amp;gt;Sleepy&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|&amp;lt;code&amp;gt;Sleep&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|&amp;lt;code&amp;gt;EmotEnd&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|&amp;lt;code&amp;gt;AbsentMindedness&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|&amp;lt;code&amp;gt;Blushing&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|&amp;lt;code&amp;gt;Scheming&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|&amp;lt;code&amp;gt;Hesitate&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|&amp;lt;code&amp;gt;SmugFace&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|&amp;lt;code&amp;gt;Grin&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|&amp;lt;code&amp;gt;ShyBoy&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|&amp;lt;code&amp;gt;Restless&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|&amp;lt;code&amp;gt;Serious&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|&amp;lt;code&amp;gt;Silent&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|&amp;lt;code&amp;gt;Pardon&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|&amp;lt;code&amp;gt;NpcShuffle&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|&amp;lt;code&amp;gt;NpcHoldout&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special NPC Animation Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|&amp;lt;code&amp;gt;GulCollapsed&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Collapsed&amp;lt;/code&amp;gt; animation for Gulliver and Gullivarrr&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;code&amp;gt;GstSurprised&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Surprised&amp;lt;/code&amp;gt; animation for Wisp&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;code&amp;gt;DodWireless&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Wireless&amp;lt;/code&amp;gt; animation for Orville and Wilbur&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;code&amp;gt;DodRoger&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Roger&amp;lt;/code&amp;gt; animation for Orville and Wilbur&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&amp;lt;code&amp;gt;TkkEh&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Eh&amp;lt;/code&amp;gt; animation for K.K.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&amp;lt;code&amp;gt;TkkNodding&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;Nodding&amp;lt;/code&amp;gt; animation for K.K.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;code&amp;gt;TkkQuestionMark&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;QuestionMark&amp;lt;/code&amp;gt; animation for K.K.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=146</id>
		<title>New Horizons:PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=146"/>
		<updated>2021-09-20T17:06:36Z</updated>

		<summary type="html">&lt;p&gt;Jess: Fixed translation for no access to the edge of the waves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in Animal Crossing: New Horizons as a replacement for KCL files, PBC files contain data required for the [[Wikipedia:Game physics|physics engine]] to [[Wikipedia:Collision detection|detect collisions]]. Although ACNH is based off the Splatoon 2 game engine, it seems Nintendo has decided not to use KCL files for ACNH.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic (&amp;quot;pbc\x00&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Width&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Height&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|TileData[]&lt;br /&gt;
|Width x Height * 0x34&lt;br /&gt;
|}&lt;br /&gt;
===TileData===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x31&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x32&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x33&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|}&lt;br /&gt;
===Ground Type===&lt;br /&gt;
[[File:PBC Ground Type Visualization.png|thumb|Visualization of ground type data in PBC. From left to right: Null, Grass, Sandstone, Sandy Beach, Wavy, No access to the edge of the waves, Sea.]]&lt;br /&gt;
Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!UniqueID&lt;br /&gt;
!Name&lt;br /&gt;
!Translated Name *&lt;br /&gt;
!Blocked&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|草&lt;br /&gt;
|grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|川&lt;br /&gt;
|river&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|土(固い)&lt;br /&gt;
|Soil (hard)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|石&lt;br /&gt;
|stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|砂浜&lt;br /&gt;
|Sandy beach&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|海&lt;br /&gt;
|Sea&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|木(分厚い)&lt;br /&gt;
|Tree (thickness)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Null&lt;br /&gt;
|NULL&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|建物&lt;br /&gt;
|building&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|編集不可&lt;br /&gt;
|Unable to edit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ドア０&lt;br /&gt;
|Door 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|カメラ&lt;br /&gt;
|camera&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|汽水地&lt;br /&gt;
|Bracket&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|替床&lt;br /&gt;
|Alternate bed&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|踊り場&lt;br /&gt;
|landing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|造成不可&lt;br /&gt;
|Uniform&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|土(柔らかい)&lt;br /&gt;
|Soil (soft)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|大理石&lt;br /&gt;
|marble&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|コーティング床&lt;br /&gt;
|Coating floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|砂利&lt;br /&gt;
|gravel&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|落ち葉&lt;br /&gt;
|Fallen leaves&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|雪&lt;br /&gt;
|snow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|木(薄い)&lt;br /&gt;
|Tree (thin)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|じゅうたん&lt;br /&gt;
|Juetan&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|たたみ&lt;br /&gt;
|Bald&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|鉄&lt;br /&gt;
|iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|道:つち&lt;br /&gt;
|Road: Tsuchi (soil / earth)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|道:石畳&lt;br /&gt;
|Road: Cobblestone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|欄干&lt;br /&gt;
|Scolding&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|波打ち際&lt;br /&gt;
|Wavy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|ラグ専用&lt;br /&gt;
|Lugs only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|道:濃い色のつち&lt;br /&gt;
|Road: Dark colored tachy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|道：砂&lt;br /&gt;
|Road: sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|道:レンガ&lt;br /&gt;
|Road: brick&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|道:木&lt;br /&gt;
|Road: tree&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|道:タイル&lt;br /&gt;
|Road: Tile&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|道:扇状石畳&lt;br /&gt;
|Road: Fan Cobbling&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|進入不可&lt;br /&gt;
|Imposing&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|スポンジマット&lt;br /&gt;
|Sponge mat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|ビニールシート&lt;br /&gt;
|vinyl sheet&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|マイデザイン床&lt;br /&gt;
|My design floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|岩場&lt;br /&gt;
|Rocky place&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|岩場進入不可&lt;br /&gt;
|Iwakyu entry impossible&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|岩場水たまり&lt;br /&gt;
|Rocky water puddle&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|砂岩&lt;br /&gt;
|sandstone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|桟橋&lt;br /&gt;
|Pier&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|波打ち際進入不可&lt;br /&gt;
|No access to the edge of the waves&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|草が生えない建物&lt;br /&gt;
|Building where grass does not grow&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|屋内:草&lt;br /&gt;
|Indoor: Grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|草が生えない編集不可&lt;br /&gt;
|No editing that grass does not grow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|泥沼&lt;br /&gt;
|Mud&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|石生成草&lt;br /&gt;
|Stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|マイデザイン屋外&lt;br /&gt;
|My design outdoors&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|水たまり(土)&lt;br /&gt;
|Water puddle (Sat)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|博物館水面&lt;br /&gt;
|Museum water surface&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|右回転禁止&lt;br /&gt;
|Light rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|左回転禁止&lt;br /&gt;
|Left rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|回転禁止&lt;br /&gt;
|Disabled&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|土(固い)進入禁止&lt;br /&gt;
|To prohibit soil (hard)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|砂浜進入禁止&lt;br /&gt;
|No sandy beach entering&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|水(砂)&lt;br /&gt;
|Water (sand)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|水(砂利)&lt;br /&gt;
|Water (gravel)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|溶岩&lt;br /&gt;
|lava&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|屋内:砂&lt;br /&gt;
|Indoor: Sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|海進入禁止&lt;br /&gt;
|No maritime prohibition&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|ゆめみ室内専用&lt;br /&gt;
|Yumeve room only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|盛り土&lt;br /&gt;
|Crisis&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|カスタム0&lt;br /&gt;
|Custom 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|カスタム1&lt;br /&gt;
|Custom 1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|カスタム2&lt;br /&gt;
|Custom 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|砂浜(足跡無)&lt;br /&gt;
|Sandy beach (no footprint)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|カスタム3&lt;br /&gt;
|Custom 3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some translations may be incorrect as we use Google Translate to translate from the Japanese text to English.*&lt;br /&gt;
&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=145</id>
		<title>MediaWiki:Timeless.css</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=145"/>
		<updated>2021-09-20T10:58:49Z</updated>

		<summary type="html">&lt;p&gt;Jess: Add some margin to the top of the content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Timeless skin */&lt;br /&gt;
/* Body changes */&lt;br /&gt;
#mw-content-container {&lt;br /&gt;
    border-bottom: solid 4px #9e8364;&lt;br /&gt;
    background: url(https://acmods.org/images/7/7e/ACMods_Background.png);&lt;br /&gt;
    font-family: 'Open Sans',sans-serif !important;&lt;br /&gt;
    background-size: 350px;&lt;br /&gt;
}&lt;br /&gt;
#mw-content {&lt;br /&gt;
    padding: 1em 2em 3em;&lt;br /&gt;
    background-color: #ECE6CC;&lt;br /&gt;
    border: none;&lt;br /&gt;
    border-right-width: 0;&lt;br /&gt;
    box-shadow: 0 0.22em 0.9em 0.1em #805216;&lt;br /&gt;
}&lt;br /&gt;
#mw-content-wrapper {&lt;br /&gt;
    margin-top: 14px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Header changes */&lt;br /&gt;
.mw-body h1.firstHeading {&lt;br /&gt;
    margin: 0.25em 0 0.5em;&lt;br /&gt;
    border-bottom: 2px dashed #805216;&lt;br /&gt;
    font-family: 'Varela Round',sans-serif;&lt;br /&gt;
    font-size: 1.8em;&lt;br /&gt;
    color: #805216;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h2 {&lt;br /&gt;
    font-family: 'Open Sans',sans-serif;&lt;br /&gt;
    line-height: 1.125;&lt;br /&gt;
}&lt;br /&gt;
.mw-body h3, .mw-body h4, .mw-body h5, .mw-body h6, .mw-body dt {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-family: 'Open Sans',sans-serif;&lt;br /&gt;
    line-height: 1.125;&lt;br /&gt;
}&lt;br /&gt;
#mw-header-container {&lt;br /&gt;
    background: #93ceae;&lt;br /&gt;
}&lt;br /&gt;
.color-middle, .color-left, .color-right {&lt;br /&gt;
	background-color: #beffdc !important;&lt;br /&gt;
}&lt;br /&gt;
/* Sidebar changes */&lt;br /&gt;
#mw-site-navigation .sidebar-chunk,&lt;br /&gt;
#mw-related-navigation .sidebar-chunk {&lt;br /&gt;
 background:#fff1d7;&lt;br /&gt;
 color:#524434;&lt;br /&gt;
 display: contents;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk ul, #mw-site-navigation .sidebar-chunk li, #mw-related-navigation .sidebar-chunk ul, #mw-related-navigation .sidebar-chunk li, #p-personal .mw-portlet-body li {&lt;br /&gt;
    list-style: none;&lt;br /&gt;
    margin: 0 auto;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
    width: 12em;&lt;br /&gt;
}&lt;br /&gt;
.mw-portlet-body a {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 0.25em 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
  color: #000;&lt;br /&gt;
  cursor: pointer !important;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
}&lt;br /&gt;
#personal h2 span {&lt;br /&gt;
	font-family: 'Varela Round',sans-serif;&lt;br /&gt;
}&lt;br /&gt;
#personal .dropdown {&lt;br /&gt;
    border:none !important;&lt;br /&gt;
    border-radius: 2em;&lt;br /&gt;
    background-color: #ECE6CC;&lt;br /&gt;
}&lt;br /&gt;
#personal .dropdown h3 {&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-size: 1em;&lt;br /&gt;
    margin: 0.25em 0 0.75em 0;&lt;br /&gt;
    padding-bottom: 0.15em;&lt;br /&gt;
    border-bottom: 2px dashed #805216;&lt;br /&gt;
    font-family: 'Varela Round',sans-serif;&lt;br /&gt;
    line-height: 1em;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk li, #mw-related-navigation .sidebar-chunk .mw-portlet-body li, #p-personal .mw-portlet-body li {&lt;br /&gt;
	padding: 0.25em 0;&lt;br /&gt;
	background-color: #DAC783;&lt;br /&gt;
	border-radius: 10em;&lt;br /&gt;
	margin-bottom: 5px;&lt;br /&gt;
	box-shadow: rgb(162, 144, 115) 0px 3px 0px 0px;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk li:hover, #mw-related-navigation .sidebar-chunk .mw-portlet-body li:hover, #p-personal .mw-portlet-body li:hover {&lt;br /&gt;
    background: #FFF1C3;&lt;br /&gt;
    transition: background-color 0.3s cubic-bezier(0.25,0.8,0.5,1),opacity 0.4s cubic-bezier(0.25,0.8,0.5,1);&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk li:active, #mw-related-navigation .sidebar-chunk .mw-portlet-body li:active, #p-personal .mw-portlet-body li:active {&lt;br /&gt;
    background: #B3A163;&lt;br /&gt;
    transition: background-color 0.3s cubic-bezier(0.25,0.8,0.5,1),opacity 0.4s cubic-bezier(0.25,0.8,0.5,1);&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk h3, #mw-related-navigation .sidebar-chunk h3 {&lt;br /&gt;
  font-weight:normal;&lt;br /&gt;
  font-size:1em;&lt;br /&gt;
  background-color: #805216;&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  padding: 0.5em 0;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  transition: color 0.3s,background-color 0.3s;&lt;br /&gt;
  box-sizing: inherit;&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  border-radius: 10em;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
  margin-top:1em;&lt;br /&gt;
  box-shadow: rgb(106, 99, 87) 0px 3px 0px 0px;&lt;br /&gt;
  margin-bottom: 5px;&lt;br /&gt;
  border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
@media screen and (min-width:1099px) {&lt;br /&gt;
	#mw-content {&lt;br /&gt;
    	border-radius: 2em;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
@media screen and (max-width:1099px) and (min-width:850px) {&lt;br /&gt;
	#mw-site-navigation .sidebar-inner, #mw-wrapper .dropdown-active .sidebar-inner {&lt;br /&gt;
		border-width: 1px 1px 0.2em;&lt;br /&gt;
    	word-wrap: break-word;&lt;br /&gt;
    	font-size: 0.95em;&lt;br /&gt;
    	background: #ECE6CC;&lt;br /&gt;
    	box-shadow: 0 2px 3px 1px rgba(0,0,0,0.05);&lt;br /&gt;
    	position: absolute;&lt;br /&gt;
    	min-width: 9.153em;&lt;br /&gt;
    	top: 3.25em;&lt;br /&gt;
    	z-index: 100;&lt;br /&gt;
    	border-radius: 1em;&lt;br /&gt;
	}&lt;br /&gt;
	#mw-site-navigation h2, #mw-related-navigation h2, #mw-site-navigation h2, #mw-related-navigation h2 {&lt;br /&gt;
    	font-family: 'Varela Round', sans-serif !important;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
/* Mobile sidebar */&lt;br /&gt;
@media screen and (max-width:850px) {&lt;br /&gt;
	.sidebar-inner, .dropdown {&lt;br /&gt;
    	border-width: 1px 1px 0.2em;&lt;br /&gt;
    	line-height: 0.5;&lt;br /&gt;
    	word-wrap: break-word;&lt;br /&gt;
    	font-size: 0.95em;&lt;br /&gt;
    	background: #ECE6CC;&lt;br /&gt;
    	box-shadow: 0 2px 3px 1px rgba(0,0,0,0.05);&lt;br /&gt;
    	position: absolute;&lt;br /&gt;
    	padding: 2em 2.5em 1em;&lt;br /&gt;
    	min-width: 9.153em;&lt;br /&gt;
    	max-width: 80%;&lt;br /&gt;
    	top: 3.25em;&lt;br /&gt;
    	right: 0;&lt;br /&gt;
    	overflow: visible;&lt;br /&gt;
    	z-index: 100;&lt;br /&gt;
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    	margin: auto;&lt;br /&gt;
		left: 0px;&lt;br /&gt;
		right: 0px;&lt;br /&gt;
		width: 100%;&lt;br /&gt;
	}&lt;br /&gt;
	#mw-site-navigation .sidebar-chunk ul, #mw-site-navigation .sidebar-chunk li, #mw-related-navigation .sidebar-chunk ul, #mw-related-navigation .sidebar-chunk li, #p-personal .mw-portlet-body li {&lt;br /&gt;
    	list-style: none;&lt;br /&gt;
    	margin: 0 auto;&lt;br /&gt;
		width: auto;&lt;br /&gt;
		padding: 0.5em 0;&lt;br /&gt;
		width: auto;&lt;br /&gt;
		margin-bottom: 5px;&lt;br /&gt;
	}&lt;br /&gt;
/* Make the buttons a bit bigger on mobile */&lt;br /&gt;
	.sidebar-inner li, .dropdown li {&lt;br /&gt;
		font-size: 20px;&lt;br /&gt;
	}&lt;br /&gt;
	#mw-site-navigation .sidebar-chunk h3, #mw-related-navigation .sidebar-chunk h3 {&lt;br /&gt;
    	font-size: 2em;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=120</id>
		<title>New Horizons:PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=120"/>
		<updated>2021-09-20T01:36:01Z</updated>

		<summary type="html">&lt;p&gt;Jess: Fixed ground types based on new indexes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in Animal Crossing: New Horizons as a replacement for KCL files, PBC files contain data required for the [[Wikipedia:Game physics|physics engine]] to [[Wikipedia:Collision detection|detect collisions]]. Although ACNH is based off the Splatoon 2 game engine, it seems Nintendo has decided not to use KCL files for ACNH.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic (&amp;quot;pbc\x00&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Width&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Height&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|TileData[]&lt;br /&gt;
|Width x Height * 0x34&lt;br /&gt;
|}&lt;br /&gt;
===TileData===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x31&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x32&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x33&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|}&lt;br /&gt;
===Ground Type===&lt;br /&gt;
[[File:PBC Ground Type Visualization.png|thumb|Visualization of ground type data in PBC. From left to right: Null, Grass, Sandstone, Sandy Beach, Wavy, No waves and improper, Sea.]]&lt;br /&gt;
Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!UniqueID&lt;br /&gt;
!Name&lt;br /&gt;
!Translated Name *&lt;br /&gt;
!Blocked&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|草&lt;br /&gt;
|grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|川&lt;br /&gt;
|river&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|土(固い)&lt;br /&gt;
|Soil (hard)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|石&lt;br /&gt;
|stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|砂浜&lt;br /&gt;
|Sandy beach&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|海&lt;br /&gt;
|Sea&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|木(分厚い)&lt;br /&gt;
|Tree (thickness)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Null&lt;br /&gt;
|NULL&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|建物&lt;br /&gt;
|building&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|編集不可&lt;br /&gt;
|Unable to edit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ドア０&lt;br /&gt;
|Door 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|カメラ&lt;br /&gt;
|camera&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|汽水地&lt;br /&gt;
|Bracket&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|替床&lt;br /&gt;
|Alternate bed&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|踊り場&lt;br /&gt;
|landing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|造成不可&lt;br /&gt;
|Uniform&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|土(柔らかい)&lt;br /&gt;
|Soil (soft)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|大理石&lt;br /&gt;
|marble&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|コーティング床&lt;br /&gt;
|Coating floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|砂利&lt;br /&gt;
|gravel&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|落ち葉&lt;br /&gt;
|Fallen leaves&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|雪&lt;br /&gt;
|snow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|木(薄い)&lt;br /&gt;
|Tree (thin)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|じゅうたん&lt;br /&gt;
|Juetan&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|たたみ&lt;br /&gt;
|Bald&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|鉄&lt;br /&gt;
|iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|道:つち&lt;br /&gt;
|Road: Tsuchi (soil / earth)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|道:石畳&lt;br /&gt;
|Road: Cobblestone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|欄干&lt;br /&gt;
|Scolding&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|波打ち際&lt;br /&gt;
|Wavy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|ラグ専用&lt;br /&gt;
|Lugs only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|道:濃い色のつち&lt;br /&gt;
|Road: Dark colored tachy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|道：砂&lt;br /&gt;
|Road: sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|道:レンガ&lt;br /&gt;
|Road: brick&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|道:木&lt;br /&gt;
|Road: tree&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|道:タイル&lt;br /&gt;
|Road: Tile&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|道:扇状石畳&lt;br /&gt;
|Road: Fan Cobbling&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|進入不可&lt;br /&gt;
|Imposing&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|スポンジマット&lt;br /&gt;
|Sponge mat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|ビニールシート&lt;br /&gt;
|vinyl sheet&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|マイデザイン床&lt;br /&gt;
|My design floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|岩場&lt;br /&gt;
|Rocky place&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|岩場進入不可&lt;br /&gt;
|Iwakyu entry impossible&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|岩場水たまり&lt;br /&gt;
|Rocky water puddle&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|砂岩&lt;br /&gt;
|sandstone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|桟橋&lt;br /&gt;
|Pier&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|波打ち際進入不可&lt;br /&gt;
|No waves and improper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|草が生えない建物&lt;br /&gt;
|Building where grass does not grow&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|屋内:草&lt;br /&gt;
|Indoor: Grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|草が生えない編集不可&lt;br /&gt;
|No editing that grass does not grow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|泥沼&lt;br /&gt;
|Mud&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|石生成草&lt;br /&gt;
|Stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|マイデザイン屋外&lt;br /&gt;
|My design outdoors&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|水たまり(土)&lt;br /&gt;
|Water puddle (Sat)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|博物館水面&lt;br /&gt;
|Museum water surface&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|右回転禁止&lt;br /&gt;
|Light rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|左回転禁止&lt;br /&gt;
|Left rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|回転禁止&lt;br /&gt;
|Disabled&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|土(固い)進入禁止&lt;br /&gt;
|To prohibit soil (hard)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|砂浜進入禁止&lt;br /&gt;
|No sandy beach entering&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|水(砂)&lt;br /&gt;
|Water (sand)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|水(砂利)&lt;br /&gt;
|Water (gravel)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|溶岩&lt;br /&gt;
|lava&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|屋内:砂&lt;br /&gt;
|Indoor: Sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|海進入禁止&lt;br /&gt;
|No maritime prohibition&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|ゆめみ室内専用&lt;br /&gt;
|Yumeve room only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|盛り土&lt;br /&gt;
|Crisis&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|カスタム0&lt;br /&gt;
|Custom 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|カスタム1&lt;br /&gt;
|Custom 1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|カスタム2&lt;br /&gt;
|Custom 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|砂浜(足跡無)&lt;br /&gt;
|Sandy beach (no footprint)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|カスタム3&lt;br /&gt;
|Custom 3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some translations may be incorrect as we use Google Translate to translate from the Japanese text to English.*&lt;br /&gt;
&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=118</id>
		<title>New Horizons:PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=118"/>
		<updated>2021-09-20T01:25:09Z</updated>

		<summary type="html">&lt;p&gt;Jess: /* Ground Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in Animal Crossing: New Horizons as a replacement for KCL files, PBC files contain data required for the [[Wikipedia:Game physics|physics engine]] to [[Wikipedia:Collision detection|detect collisions]]. Although ACNH is based off the Splatoon 2 game engine, it seems Nintendo has decided not to use KCL files for ACNH.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic (&amp;quot;pbc\x00&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Width&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Height&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|TileData[]&lt;br /&gt;
|Width x Height * 0x34&lt;br /&gt;
|}&lt;br /&gt;
===TileData===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x31&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x32&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x33&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|}&lt;br /&gt;
===Ground Type===&lt;br /&gt;
[[File:PBC Ground Type Visualization.png|thumb|Visualization of ground type data in PBC. From left to right: Null, Grass, Rocky place, Sandy Beach, Road: Tsuchi, Rocky water puddle, Sea.]]&lt;br /&gt;
Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!UniqueID&lt;br /&gt;
!Name&lt;br /&gt;
!Translated Name *&lt;br /&gt;
!Blocked&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|草&lt;br /&gt;
|grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|川&lt;br /&gt;
|river&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|土(固い)&lt;br /&gt;
|Soil (hard)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|石&lt;br /&gt;
|stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|砂浜&lt;br /&gt;
|Sandy beach&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|海&lt;br /&gt;
|Sea&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|木(分厚い)&lt;br /&gt;
|Tree (thickness)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Null&lt;br /&gt;
|NULL&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|建物&lt;br /&gt;
|building&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|編集不可&lt;br /&gt;
|Unable to edit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ドア０&lt;br /&gt;
|Door 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|カメラ&lt;br /&gt;
|camera&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|汽水地&lt;br /&gt;
|Bracket&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|替床&lt;br /&gt;
|Alternate bed&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|踊り場&lt;br /&gt;
|landing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|造成不可&lt;br /&gt;
|Uniform&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|土(柔らかい)&lt;br /&gt;
|Soil (soft)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|大理石&lt;br /&gt;
|marble&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|コーティング床&lt;br /&gt;
|Coating floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|砂利&lt;br /&gt;
|gravel&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|落ち葉&lt;br /&gt;
|Fallen leaves&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|雪&lt;br /&gt;
|snow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|木(薄い)&lt;br /&gt;
|Tree (thin)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|じゅうたん&lt;br /&gt;
|Juetan&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|たたみ&lt;br /&gt;
|Bald&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|鉄&lt;br /&gt;
|iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|道:つち&lt;br /&gt;
|Road: Tsuchi (soil / earth)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|道:石畳&lt;br /&gt;
|Road: Cobblestone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|欄干&lt;br /&gt;
|Scolding&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|波打ち際&lt;br /&gt;
|Wavy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|ラグ専用&lt;br /&gt;
|Lugs only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|道:濃い色のつち&lt;br /&gt;
|Road: Dark colored tachy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|道：砂&lt;br /&gt;
|Road: sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|道:レンガ&lt;br /&gt;
|Road: brick&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|道:木&lt;br /&gt;
|Road: tree&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|道:タイル&lt;br /&gt;
|Road: Tile&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|道:扇状石畳&lt;br /&gt;
|Road: Fan Cobbling&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|進入不可&lt;br /&gt;
|Imposing&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|スポンジマット&lt;br /&gt;
|Sponge mat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|ビニールシート&lt;br /&gt;
|vinyl sheet&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|マイデザイン床&lt;br /&gt;
|My design floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|岩場&lt;br /&gt;
|Rocky place&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|岩場進入不可&lt;br /&gt;
|Iwakyu entry impossible&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|岩場水たまり&lt;br /&gt;
|Rocky water puddle&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|砂岩&lt;br /&gt;
|sandstone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|桟橋&lt;br /&gt;
|Pier&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|波打ち際進入不可&lt;br /&gt;
|No waves and improper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|草が生えない建物&lt;br /&gt;
|Building where grass does not grow&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|屋内:草&lt;br /&gt;
|Indoor: Grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|草が生えない編集不可&lt;br /&gt;
|No editing that grass does not grow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|泥沼&lt;br /&gt;
|Mud&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|石生成草&lt;br /&gt;
|Stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|マイデザイン屋外&lt;br /&gt;
|My design outdoors&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|水たまり(土)&lt;br /&gt;
|Water puddle (Sat)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|博物館水面&lt;br /&gt;
|Museum water surface&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|右回転禁止&lt;br /&gt;
|Light rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|左回転禁止&lt;br /&gt;
|Left rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|回転禁止&lt;br /&gt;
|Disabled&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|土(固い)進入禁止&lt;br /&gt;
|To prohibit soil (hard)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|砂浜進入禁止&lt;br /&gt;
|No sandy beach entering&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|水(砂)&lt;br /&gt;
|Water (sand)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|水(砂利)&lt;br /&gt;
|Water (gravel)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|溶岩&lt;br /&gt;
|lava&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|屋内:砂&lt;br /&gt;
|Indoor: Sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|海進入禁止&lt;br /&gt;
|No maritime prohibition&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|ゆめみ室内専用&lt;br /&gt;
|Yumeve room only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|盛り土&lt;br /&gt;
|Crisis&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|カスタム0&lt;br /&gt;
|Custom 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|カスタム1&lt;br /&gt;
|Custom 1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|カスタム2&lt;br /&gt;
|Custom 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|砂浜(足跡無)&lt;br /&gt;
|Sandy beach (no footprint)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|カスタム3&lt;br /&gt;
|Custom 3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some translations may be incorrect as we use Google Translate to translate from the Japanese text to English.*&lt;br /&gt;
&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=117</id>
		<title>New Horizons:PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=117"/>
		<updated>2021-09-20T01:22:07Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in Animal Crossing: New Horizons as a replacement for KCL files, PBC files contain data required for the [[Wikipedia:Game physics|physics engine]] to [[Wikipedia:Collision detection|detect collisions]]. Although ACNH is based off the Splatoon 2 game engine, it seems Nintendo has decided not to use KCL files for ACNH.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic (&amp;quot;pbc\x00&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Width&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Height&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|TileData[]&lt;br /&gt;
|Width x Height * 0x34&lt;br /&gt;
|}&lt;br /&gt;
===TileData===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x31&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x32&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x33&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|}&lt;br /&gt;
===Ground Type===&lt;br /&gt;
[[File:PBC Ground Type Visualization.png|thumb|Visualization of ground type data in PBC. From left to right: Null, Grass, Rocky place, Sandy Beach, Road: Tsuchi, Rocky water puddle, Sea.]]&lt;br /&gt;
Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!UniqueID&lt;br /&gt;
!Name&lt;br /&gt;
!Translated Name *&lt;br /&gt;
!Blocked&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|草&lt;br /&gt;
|grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|川&lt;br /&gt;
|river&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|土(固い)&lt;br /&gt;
|Soil (hard)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|石&lt;br /&gt;
|stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|砂浜&lt;br /&gt;
|Sandy beach&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|海&lt;br /&gt;
|Sea&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|木(分厚い)&lt;br /&gt;
|Tree (thickness)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Null&lt;br /&gt;
|NULL&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|建物&lt;br /&gt;
|building&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|編集不可&lt;br /&gt;
|Unable to edit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ドア０&lt;br /&gt;
|Door 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|カメラ&lt;br /&gt;
|camera&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|汽水地&lt;br /&gt;
|Bracket&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|替床&lt;br /&gt;
|Alternate bed&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|踊り場&lt;br /&gt;
|landing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|造成不可&lt;br /&gt;
|Uniform&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|土(柔らかい)&lt;br /&gt;
|Soil (soft)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|大理石&lt;br /&gt;
|marble&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|コーティング床&lt;br /&gt;
|Coating floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|砂利&lt;br /&gt;
|gravel&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|落ち葉&lt;br /&gt;
|Fallen leaves&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|雪&lt;br /&gt;
|snow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|木(薄い)&lt;br /&gt;
|Tree (thin)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|じゅうたん&lt;br /&gt;
|Juetan&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|たたみ&lt;br /&gt;
|Bald&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|鉄&lt;br /&gt;
|iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|道:つち&lt;br /&gt;
|Road: Tsuchi&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|道:石畳&lt;br /&gt;
|Road: Cobblestone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|欄干&lt;br /&gt;
|Scolding&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|波打ち際&lt;br /&gt;
|Wavy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|ラグ専用&lt;br /&gt;
|Lugs only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|道:濃い色のつち&lt;br /&gt;
|Road: Dark colored tachy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|道：砂&lt;br /&gt;
|Road: sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|道:レンガ&lt;br /&gt;
|Road: brick&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|道:木&lt;br /&gt;
|Road: tree&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|道:タイル&lt;br /&gt;
|Road: Tile&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|道:扇状石畳&lt;br /&gt;
|Road: Fan Cobbling&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|進入不可&lt;br /&gt;
|Imposing&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|スポンジマット&lt;br /&gt;
|Sponge mat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|ビニールシート&lt;br /&gt;
|vinyl sheet&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|マイデザイン床&lt;br /&gt;
|My design floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|岩場&lt;br /&gt;
|Rocky place&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|岩場進入不可&lt;br /&gt;
|Iwakyu entry impossible&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|岩場水たまり&lt;br /&gt;
|Rocky water puddle&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|砂岩&lt;br /&gt;
|sandstone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|桟橋&lt;br /&gt;
|Pier&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|波打ち際進入不可&lt;br /&gt;
|No waves and improper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|草が生えない建物&lt;br /&gt;
|Building where grass does not grow&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|屋内:草&lt;br /&gt;
|Indoor: Grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|草が生えない編集不可&lt;br /&gt;
|No editing that grass does not grow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|泥沼&lt;br /&gt;
|Mud&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|石生成草&lt;br /&gt;
|Stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|マイデザイン屋外&lt;br /&gt;
|My design outdoors&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|水たまり(土)&lt;br /&gt;
|Water puddle (Sat)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|博物館水面&lt;br /&gt;
|Museum water surface&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|右回転禁止&lt;br /&gt;
|Light rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|左回転禁止&lt;br /&gt;
|Left rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|回転禁止&lt;br /&gt;
|Disabled&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|土(固い)進入禁止&lt;br /&gt;
|To prohibit soil (hard)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|砂浜進入禁止&lt;br /&gt;
|No sandy beach entering&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|水(砂)&lt;br /&gt;
|Water (sand)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|水(砂利)&lt;br /&gt;
|Water (gravel)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|溶岩&lt;br /&gt;
|lava&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|屋内:砂&lt;br /&gt;
|Indoor: Sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|海進入禁止&lt;br /&gt;
|No maritime prohibition&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|ゆめみ室内専用&lt;br /&gt;
|Yumeve room only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|盛り土&lt;br /&gt;
|Crisis&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|カスタム0&lt;br /&gt;
|Custom 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|カスタム1&lt;br /&gt;
|Custom 1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|カスタム2&lt;br /&gt;
|Custom 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|砂浜(足跡無)&lt;br /&gt;
|Sandy beach (no footprint)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|カスタム3&lt;br /&gt;
|Custom 3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some translations may be incorrect as we use Google Translate to translate from the Japanese text to English.*&lt;br /&gt;
&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=File:PBC_Ground_Type_Visualization.png&amp;diff=116</id>
		<title>File:PBC Ground Type Visualization.png</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=File:PBC_Ground_Type_Visualization.png&amp;diff=116"/>
		<updated>2021-09-20T01:20:01Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visualization of ground type data in PBC files.&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons&amp;diff=115</id>
		<title>New Horizons</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons&amp;diff=115"/>
		<updated>2021-09-20T01:00:58Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;New Horizons&amp;lt;/categorytree&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons&amp;diff=114</id>
		<title>New Horizons</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons&amp;diff=114"/>
		<updated>2021-09-20T01:00:50Z</updated>

		<summary type="html">&lt;p&gt;Jess: Created page with &amp;quot;&amp;lt;nowiki&amp;gt;&amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;New Horizons&amp;lt;/categorytree&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;&amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;New Horizons&amp;lt;/categorytree&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=113</id>
		<title>New Horizons:PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=113"/>
		<updated>2021-09-20T00:58:17Z</updated>

		<summary type="html">&lt;p&gt;Jess: /* Ground Type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in Animal Crossing: New Horizons as a replacement for KCL files, PBC files contain data required for the [[Wikipedia:Game physics|physics engine]] to [[Wikipedia:Collision detection|detect collisions]]. Although ACNH is based off the Splatoon 2 game engine, it seems Nintendo has decided not to use KCL files for ACNH.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic (&amp;quot;pbc\x00&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Width&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Height&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|TileData[]&lt;br /&gt;
|Width x Height * 0x34&lt;br /&gt;
|}&lt;br /&gt;
===TileData===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x31&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x32&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x33&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|}&lt;br /&gt;
===Ground Type===&lt;br /&gt;
[[File:Ground Type PBC.png|thumb|Visualization of ground type data in PBC.]]&lt;br /&gt;
Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!UniqueID&lt;br /&gt;
!Name&lt;br /&gt;
!Translated Name *&lt;br /&gt;
!Blocked&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|草&lt;br /&gt;
|grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|川&lt;br /&gt;
|river&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|土(固い)&lt;br /&gt;
|Soil (hard)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|石&lt;br /&gt;
|stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|砂浜&lt;br /&gt;
|Sandy beach&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|海&lt;br /&gt;
|Sea&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|木(分厚い)&lt;br /&gt;
|Tree (thickness)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Null&lt;br /&gt;
|NULL&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|建物&lt;br /&gt;
|building&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|編集不可&lt;br /&gt;
|Unable to edit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ドア０&lt;br /&gt;
|Door 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|カメラ&lt;br /&gt;
|camera&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|汽水地&lt;br /&gt;
|Bracket&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|替床&lt;br /&gt;
|Alternate bed&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|踊り場&lt;br /&gt;
|landing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|造成不可&lt;br /&gt;
|Uniform&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|土(柔らかい)&lt;br /&gt;
|Soil (soft)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|大理石&lt;br /&gt;
|marble&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|コーティング床&lt;br /&gt;
|Coating floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|砂利&lt;br /&gt;
|gravel&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|落ち葉&lt;br /&gt;
|Fallen leaves&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|雪&lt;br /&gt;
|snow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|木(薄い)&lt;br /&gt;
|Tree (thin)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|じゅうたん&lt;br /&gt;
|Juetan&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|たたみ&lt;br /&gt;
|Bald&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|鉄&lt;br /&gt;
|iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|道:つち&lt;br /&gt;
|Road: Tsuchi&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|道:石畳&lt;br /&gt;
|Road: Cobblestone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|欄干&lt;br /&gt;
|Scolding&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|波打ち際&lt;br /&gt;
|Wavy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|ラグ専用&lt;br /&gt;
|Lugs only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|道:濃い色のつち&lt;br /&gt;
|Road: Dark colored tachy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|道：砂&lt;br /&gt;
|Road: sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|道:レンガ&lt;br /&gt;
|Road: brick&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|道:木&lt;br /&gt;
|Road: tree&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|道:タイル&lt;br /&gt;
|Road: Tile&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|道:扇状石畳&lt;br /&gt;
|Road: Fan Cobbling&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|進入不可&lt;br /&gt;
|Imposing&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|スポンジマット&lt;br /&gt;
|Sponge mat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|ビニールシート&lt;br /&gt;
|vinyl sheet&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|マイデザイン床&lt;br /&gt;
|My design floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|岩場&lt;br /&gt;
|Rocky place&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|岩場進入不可&lt;br /&gt;
|Iwakyu entry impossible&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|岩場水たまり&lt;br /&gt;
|Rocky water puddle&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|砂岩&lt;br /&gt;
|sandstone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|桟橋&lt;br /&gt;
|Pier&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|波打ち際進入不可&lt;br /&gt;
|No waves and improper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|草が生えない建物&lt;br /&gt;
|Building where grass does not grow&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|屋内:草&lt;br /&gt;
|Indoor: Grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|草が生えない編集不可&lt;br /&gt;
|No editing that grass does not grow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|泥沼&lt;br /&gt;
|Mud&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|石生成草&lt;br /&gt;
|Stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|マイデザイン屋外&lt;br /&gt;
|My design outdoors&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|水たまり(土)&lt;br /&gt;
|Water puddle (Sat)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|博物館水面&lt;br /&gt;
|Museum water surface&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|右回転禁止&lt;br /&gt;
|Light rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|左回転禁止&lt;br /&gt;
|Left rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|回転禁止&lt;br /&gt;
|Disabled&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|土(固い)進入禁止&lt;br /&gt;
|To prohibit soil (hard)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|砂浜進入禁止&lt;br /&gt;
|No sandy beach entering&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|水(砂)&lt;br /&gt;
|Water (sand)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|水(砂利)&lt;br /&gt;
|Water (gravel)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|溶岩&lt;br /&gt;
|lava&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|屋内:砂&lt;br /&gt;
|Indoor: Sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|海進入禁止&lt;br /&gt;
|No maritime prohibition&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|ゆめみ室内専用&lt;br /&gt;
|Yumeve room only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|盛り土&lt;br /&gt;
|Crisis&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|カスタム0&lt;br /&gt;
|Custom 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|カスタム1&lt;br /&gt;
|Custom 1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|カスタム2&lt;br /&gt;
|Custom 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|砂浜(足跡無)&lt;br /&gt;
|Sandy beach (no footprint)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|カスタム3&lt;br /&gt;
|Custom 3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some translations may be incorrect as we use Google Translate to translate from the Japanese text to English.*&lt;br /&gt;
&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=PBC&amp;diff=112</id>
		<title>PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=PBC&amp;diff=112"/>
		<updated>2021-09-20T00:53:47Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page PBC to New Horizons:PBC: PBC files are ACNH specific, so moving this to New Horizons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[New Horizons:PBC]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=111</id>
		<title>New Horizons:PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=111"/>
		<updated>2021-09-20T00:53:47Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page PBC to New Horizons:PBC: PBC files are ACNH specific, so moving this to New Horizons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in Animal Crossing: New Horizons as a replacement for KCL files, PBC files contain data required for the [[Wikipedia:Game physics|physics engine]] to [[Wikipedia:Collision detection|detect collisions]]. Although ACNH is based off the Splatoon 2 game engine, it seems Nintendo has decided not to use KCL files for ACNH.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic (&amp;quot;pbc\x00&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Width&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Height&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|TileData[]&lt;br /&gt;
|Width x Height * 0x34&lt;br /&gt;
|}&lt;br /&gt;
===TileData===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x31&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x32&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x33&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|}&lt;br /&gt;
===Ground Type===&lt;br /&gt;
[[File:Ground Type PBC.png|thumb|Visualization of ground type data in PBC.]]&lt;br /&gt;
Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!UniqueID&lt;br /&gt;
!Name&lt;br /&gt;
!Translated Name&lt;br /&gt;
!Blocked&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|草&lt;br /&gt;
|grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|川&lt;br /&gt;
|river&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|土(固い)&lt;br /&gt;
|Soil (hard)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|石&lt;br /&gt;
|stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|砂浜&lt;br /&gt;
|Sandy beach&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|海&lt;br /&gt;
|Sea&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|木(分厚い)&lt;br /&gt;
|Tree (thickness)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Null&lt;br /&gt;
|NULL&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|建物&lt;br /&gt;
|building&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|編集不可&lt;br /&gt;
|Unable to edit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ドア０&lt;br /&gt;
|Door 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|カメラ&lt;br /&gt;
|camera&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|汽水地&lt;br /&gt;
|Bracket&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|替床&lt;br /&gt;
|Alternate bed&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|踊り場&lt;br /&gt;
|landing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|造成不可&lt;br /&gt;
|Uniform&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|土(柔らかい)&lt;br /&gt;
|Soil (soft)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|大理石&lt;br /&gt;
|marble&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|コーティング床&lt;br /&gt;
|Coating floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|砂利&lt;br /&gt;
|gravel&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|落ち葉&lt;br /&gt;
|Fallen leaves&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|雪&lt;br /&gt;
|snow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|木(薄い)&lt;br /&gt;
|Tree (thin)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|じゅうたん&lt;br /&gt;
|Juetan&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|たたみ&lt;br /&gt;
|Bald&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|鉄&lt;br /&gt;
|iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|道:つち&lt;br /&gt;
|Road: Tsuchi&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|道:石畳&lt;br /&gt;
|Road: Cobblestone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|欄干&lt;br /&gt;
|Scolding&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|波打ち際&lt;br /&gt;
|Wavy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|ラグ専用&lt;br /&gt;
|Lugs only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|道:濃い色のつち&lt;br /&gt;
|Road: Dark colored tachy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|道：砂&lt;br /&gt;
|Road: sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|道:レンガ&lt;br /&gt;
|Road: brick&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|道:木&lt;br /&gt;
|Road: tree&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|道:タイル&lt;br /&gt;
|Road: Tile&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|道:扇状石畳&lt;br /&gt;
|Road: Fan Cobbling&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|進入不可&lt;br /&gt;
|Imposing&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|スポンジマット&lt;br /&gt;
|Sponge mat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|ビニールシート&lt;br /&gt;
|vinyl sheet&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|マイデザイン床&lt;br /&gt;
|My design floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|岩場&lt;br /&gt;
|Rocky place&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|岩場進入不可&lt;br /&gt;
|Iwakyu entry impossible&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|岩場水たまり&lt;br /&gt;
|Rocky water puddle&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|砂岩&lt;br /&gt;
|sandstone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|桟橋&lt;br /&gt;
|Pier&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|波打ち際進入不可&lt;br /&gt;
|No waves and improper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|草が生えない建物&lt;br /&gt;
|Building where grass does not grow&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|屋内:草&lt;br /&gt;
|Indoor: Grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|草が生えない編集不可&lt;br /&gt;
|No editing that grass does not grow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|泥沼&lt;br /&gt;
|Mud&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|石生成草&lt;br /&gt;
|Stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|マイデザイン屋外&lt;br /&gt;
|My design outdoors&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|水たまり(土)&lt;br /&gt;
|Water puddle (Sat)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|博物館水面&lt;br /&gt;
|Museum water surface&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|右回転禁止&lt;br /&gt;
|Light rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|左回転禁止&lt;br /&gt;
|Left rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|回転禁止&lt;br /&gt;
|Disabled&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|土(固い)進入禁止&lt;br /&gt;
|To prohibit soil (hard)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|砂浜進入禁止&lt;br /&gt;
|No sandy beach entering&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|水(砂)&lt;br /&gt;
|Water (sand)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|水(砂利)&lt;br /&gt;
|Water (gravel)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|溶岩&lt;br /&gt;
|lava&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|屋内:砂&lt;br /&gt;
|Indoor: Sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|海進入禁止&lt;br /&gt;
|No maritime prohibition&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|ゆめみ室内専用&lt;br /&gt;
|Yumeve room only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|盛り土&lt;br /&gt;
|Crisis&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|カスタム0&lt;br /&gt;
|Custom 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|カスタム1&lt;br /&gt;
|Custom 1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|カスタム2&lt;br /&gt;
|Custom 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|砂浜(足跡無)&lt;br /&gt;
|Sandy beach (no footprint)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|カスタム3&lt;br /&gt;
|Custom 3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=110</id>
		<title>New Horizons:PBC</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:PBC&amp;diff=110"/>
		<updated>2021-09-20T00:53:11Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduced in Animal Crossing: New Horizons as a replacement for KCL files, PBC files contain data required for the [[Wikipedia:Game physics|physics engine]] to [[Wikipedia:Collision detection|detect collisions]]. Although ACNH is based off the Splatoon 2 game engine, it seems Nintendo has decided not to use KCL files for ACNH.&lt;br /&gt;
&lt;br /&gt;
===Header===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic (&amp;quot;pbc\x00&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Width&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|Unit Height&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|TileData[]&lt;br /&gt;
|Width x Height * 0x34&lt;br /&gt;
|}&lt;br /&gt;
===TileData===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0xC&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|u32&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x31&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x32&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|-&lt;br /&gt;
|0x33&lt;br /&gt;
|u8&lt;br /&gt;
|Ground Type ID&lt;br /&gt;
|}&lt;br /&gt;
===Ground Type===&lt;br /&gt;
[[File:Ground Type PBC.png|thumb|Visualization of ground type data in PBC.]]&lt;br /&gt;
Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!UniqueID&lt;br /&gt;
!Name&lt;br /&gt;
!Translated Name&lt;br /&gt;
!Blocked&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|草&lt;br /&gt;
|grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|川&lt;br /&gt;
|river&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|土(固い)&lt;br /&gt;
|Soil (hard)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|石&lt;br /&gt;
|stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|砂浜&lt;br /&gt;
|Sandy beach&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|海&lt;br /&gt;
|Sea&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|木(分厚い)&lt;br /&gt;
|Tree (thickness)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Null&lt;br /&gt;
|NULL&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|建物&lt;br /&gt;
|building&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|編集不可&lt;br /&gt;
|Unable to edit&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|ドア０&lt;br /&gt;
|Door 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|カメラ&lt;br /&gt;
|camera&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|汽水地&lt;br /&gt;
|Bracket&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|替床&lt;br /&gt;
|Alternate bed&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|踊り場&lt;br /&gt;
|landing&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|造成不可&lt;br /&gt;
|Uniform&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|土(柔らかい)&lt;br /&gt;
|Soil (soft)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|大理石&lt;br /&gt;
|marble&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|コーティング床&lt;br /&gt;
|Coating floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|砂利&lt;br /&gt;
|gravel&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|落ち葉&lt;br /&gt;
|Fallen leaves&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|雪&lt;br /&gt;
|snow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|木(薄い)&lt;br /&gt;
|Tree (thin)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|じゅうたん&lt;br /&gt;
|Juetan&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|たたみ&lt;br /&gt;
|Bald&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|鉄&lt;br /&gt;
|iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|道:つち&lt;br /&gt;
|Road: Tsuchi&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|道:石畳&lt;br /&gt;
|Road: Cobblestone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|欄干&lt;br /&gt;
|Scolding&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|波打ち際&lt;br /&gt;
|Wavy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|ラグ専用&lt;br /&gt;
|Lugs only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|道:濃い色のつち&lt;br /&gt;
|Road: Dark colored tachy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|道：砂&lt;br /&gt;
|Road: sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|道:レンガ&lt;br /&gt;
|Road: brick&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|道:木&lt;br /&gt;
|Road: tree&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|道:タイル&lt;br /&gt;
|Road: Tile&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|道:扇状石畳&lt;br /&gt;
|Road: Fan Cobbling&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|進入不可&lt;br /&gt;
|Imposing&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|スポンジマット&lt;br /&gt;
|Sponge mat&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|ビニールシート&lt;br /&gt;
|vinyl sheet&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|マイデザイン床&lt;br /&gt;
|My design floor&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|岩場&lt;br /&gt;
|Rocky place&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|岩場進入不可&lt;br /&gt;
|Iwakyu entry impossible&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|岩場水たまり&lt;br /&gt;
|Rocky water puddle&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|砂岩&lt;br /&gt;
|sandstone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|桟橋&lt;br /&gt;
|Pier&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|波打ち際進入不可&lt;br /&gt;
|No waves and improper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|草が生えない建物&lt;br /&gt;
|Building where grass does not grow&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|屋内:草&lt;br /&gt;
|Indoor: Grass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|草が生えない編集不可&lt;br /&gt;
|No editing that grass does not grow&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|泥沼&lt;br /&gt;
|Mud&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|石生成草&lt;br /&gt;
|Stone&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|マイデザイン屋外&lt;br /&gt;
|My design outdoors&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|水たまり(土)&lt;br /&gt;
|Water puddle (Sat)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|博物館水面&lt;br /&gt;
|Museum water surface&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|右回転禁止&lt;br /&gt;
|Light rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|左回転禁止&lt;br /&gt;
|Left rotation prohibited&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|回転禁止&lt;br /&gt;
|Disabled&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|土(固い)進入禁止&lt;br /&gt;
|To prohibit soil (hard)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|砂浜進入禁止&lt;br /&gt;
|No sandy beach entering&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|水(砂)&lt;br /&gt;
|Water (sand)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|水(砂利)&lt;br /&gt;
|Water (gravel)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|溶岩&lt;br /&gt;
|lava&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|屋内:砂&lt;br /&gt;
|Indoor: Sand&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|海進入禁止&lt;br /&gt;
|No maritime prohibition&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|ゆめみ室内専用&lt;br /&gt;
|Yumeve room only&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|盛り土&lt;br /&gt;
|Crisis&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|カスタム0&lt;br /&gt;
|Custom 0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|カスタム1&lt;br /&gt;
|Custom 1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|カスタム2&lt;br /&gt;
|Custom 2&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|砂浜(足跡無)&lt;br /&gt;
|Sandy beach (no footprint)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|カスタム3&lt;br /&gt;
|Custom 3&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=File:Ground_Type_PBC.png&amp;diff=109</id>
		<title>File:Ground Type PBC.png</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=File:Ground_Type_PBC.png&amp;diff=109"/>
		<updated>2021-09-20T00:40:33Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example visualization of PBC by ground type&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Category:New_Horizons&amp;diff=99</id>
		<title>Category:New Horizons</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Category:New_Horizons&amp;diff=99"/>
		<updated>2021-09-14T09:05:45Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;New Horizons&amp;lt;/categorytree&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Talk:ACNH:Game_Memory&amp;diff=98</id>
		<title>Talk:ACNH:Game Memory</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Talk:ACNH:Game_Memory&amp;diff=98"/>
		<updated>2021-09-14T09:05:04Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page Talk:ACNH:Game Memory to Talk:New Horizons:Game Memory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:New Horizons:Game Memory]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Talk:New_Horizons:Game_Memory&amp;diff=97</id>
		<title>Talk:New Horizons:Game Memory</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Talk:New_Horizons:Game_Memory&amp;diff=97"/>
		<updated>2021-09-14T09:05:04Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page Talk:ACNH:Game Memory to Talk:New Horizons:Game Memory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document is a work in progress. We still need to determine the best place for each of these in this wiki. Should there be a separate page for each aspect of each BSCV? Images documenting what happens when you change them? If applicable, a gif to display what the value does like object position, scale, moving speed, etc.&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=ACNH:Game_Memory&amp;diff=96</id>
		<title>ACNH:Game Memory</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=ACNH:Game_Memory&amp;diff=96"/>
		<updated>2021-09-14T09:05:04Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page ACNH:Game Memory to New Horizons:Game Memory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[New Horizons:Game Memory]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:Game_Memory&amp;diff=95</id>
		<title>New Horizons:Game Memory</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:Game_Memory&amp;diff=95"/>
		<updated>2021-09-14T09:05:04Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page ACNH:Game Memory to New Horizons:Game Memory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ModelResLoader ==&lt;br /&gt;
=== Object Position ===&lt;br /&gt;
[[File:ModelResLoader_Object_Position_Example.png]][[File:ModelResLoader_Object_Position_Example_2.png]]&lt;br /&gt;
With ModelResLoader as our base (155AF3DC674), the object's position lives base-15C, or 155AF3DC518.&lt;br /&gt;
[[File:ModelResLoader Object Position.png|none|thumb|Cheat Engine Memory View of ModelResLoader Object Position]]&lt;br /&gt;
&lt;br /&gt;
=== Object Scale ===&lt;br /&gt;
[[File:ModelResLoader_Object_Scale_Example.png]]&lt;br /&gt;
With ModelResLoader as our base, (155AF3DC674), the object’s scale is base+1ABC , or 155AF3DE130.&lt;br /&gt;
[[File:ModelResLoader Object Scale.png]]&lt;br /&gt;
&lt;br /&gt;
== BYML ==&lt;br /&gt;
&lt;br /&gt;
=== StructureParams ===&lt;br /&gt;
Something about the Structure/Filters (there are several in memory) have a pointer to the different StructureParams&lt;br /&gt;
&lt;br /&gt;
[[File:StructureParams Unknown.png]]&lt;br /&gt;
&lt;br /&gt;
↓ Points to 09AC                                    ↓ 09AC address beginning of StructureParams&lt;br /&gt;
&lt;br /&gt;
AC 09 2B 99 20 00 00 00 40 00 00 00 53 74 72 75 63 74 75 72 65 50 61 72 61 6D 73&lt;br /&gt;
&lt;br /&gt;
[[File:StructureParam Pointer.png]]&lt;br /&gt;
&lt;br /&gt;
== NPC ==&lt;br /&gt;
&lt;br /&gt;
=== States ===&lt;br /&gt;
As NPCs / Villagers move around, their internal state includes the action/animation they are currently performing. cSitOnGround, cWalk, cWait, etc.&lt;br /&gt;
&lt;br /&gt;
[[File:NPC States Demo.gif]]&lt;br /&gt;
[[File:NPC States.png|none|thumb|In memory view of an NPC's current state]]&lt;br /&gt;
&lt;br /&gt;
== BSCV ==&lt;br /&gt;
&lt;br /&gt;
=== InsectAppearParam.bcsv ===&lt;br /&gt;
[[File:InsectAppearParam.bcsv.png|none|thumb|A modified InsectAppearParam that spawns only tarantulas.]]&lt;br /&gt;
&lt;br /&gt;
== StaticParam.pack ==&lt;br /&gt;
Includes all the static parameters in the game in byml format for NpcRoom, Gfx, NpcHouse, Layout, Insect, Seafood, Structure, Fish, Gizmo, ModelBlindLight, Camera, Actor, Weather, Item, Creature, UI, Fg, Npc, Ftr, MuseumStampRackItem, Net, Others.&lt;br /&gt;
&lt;br /&gt;
=== Actor ===&lt;br /&gt;
&lt;br /&gt;
==== PlayerActor.byml ====&lt;br /&gt;
&lt;br /&gt;
===== mMoveSpeedMax.f32 =====&lt;br /&gt;
Description: Controls the max run speed for the player&lt;br /&gt;
&lt;br /&gt;
Pattern: 20 00 00 00 40 00 00 00 50 6C 61 79 65 72 41 63 74 6F 72 00 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
Offset: 768&lt;br /&gt;
&lt;br /&gt;
Type: float&lt;br /&gt;
&lt;br /&gt;
[[File:PlayerActor.mMoveSpeedMax.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:StaticParam Actor PlayerActor mMoveSpeedMax.gif]]&lt;br /&gt;
&lt;br /&gt;
===== mJumpValleyMaxDist_Water.f32 =====&lt;br /&gt;
Description: Controls the max distance between a valley for a player to jump over water&lt;br /&gt;
&lt;br /&gt;
Pattern: 20 00 00 00 40 00 00 00 50 6C 61 79 65 72 41 63 74 6F 72 00 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
Set base to “PlayerActor”&lt;br /&gt;
&lt;br /&gt;
Offset: + 0xD88 - 0x20&lt;br /&gt;
&lt;br /&gt;
Type: float&lt;br /&gt;
&lt;br /&gt;
[[File:StaticParam Actor PlayerActor mJumpValleyMaxDist Water.gif]]&lt;br /&gt;
[[Category:ACNH]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=ACNH:Data_Sources&amp;diff=94</id>
		<title>ACNH:Data Sources</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=ACNH:Data_Sources&amp;diff=94"/>
		<updated>2021-09-14T09:04:37Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page ACNH:Data Sources to New Horizons:Data Sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[New Horizons:Data Sources]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:Data_Sources&amp;diff=93</id>
		<title>New Horizons:Data Sources</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:Data_Sources&amp;diff=93"/>
		<updated>2021-09-14T09:04:37Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page ACNH:Data Sources to New Horizons:Data Sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[https://docs.google.com/spreadsheets/d/13d_LAJPlxMa_DubPTuirkIV4DERBMXbrWQsmSh8ReK4/edit#gid=811886110 Animal Crossing Spreadsheet]&lt;br /&gt;
*[https://gitlab.com/AeonSake/acnh-translations Translation Strings] (Credit: [[User:Aeon|Aeon]])&lt;br /&gt;
*[https://gitlab.com/AeonSake/acnh-data Parsed BCSV, MSBT, and BYML files] (Credit: [[User:Aeon|Aeon]])&lt;br /&gt;
*[https://acnh.isomorphicbox.com/evfl/ Decompiled Event flows] (Credit: [[User:Asteriation|Asteriation]])&lt;br /&gt;
[[Category:ACNH]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Category:ACNH&amp;diff=92</id>
		<title>Category:ACNH</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Category:ACNH&amp;diff=92"/>
		<updated>2021-09-14T09:04:13Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page Category:ACNH to Category:New Horizons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:New Horizons]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Category:New_Horizons&amp;diff=91</id>
		<title>Category:New Horizons</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Category:New_Horizons&amp;diff=91"/>
		<updated>2021-09-14T09:04:13Z</updated>

		<summary type="html">&lt;p&gt;Jess: Jess moved page Category:ACNH to Category:New Horizons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;ACNH&amp;lt;/categorytree&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=MediaWiki:Sidebar&amp;diff=90</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=MediaWiki:Sidebar&amp;diff=90"/>
		<updated>2021-09-14T09:03:08Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* Games&lt;br /&gt;
** Animal Crossing|Animal Crossing&lt;br /&gt;
** Wild World|Wild World&lt;br /&gt;
** City Folk|City Folk&lt;br /&gt;
** New Leaf|New Leaf&lt;br /&gt;
** Pocket Camp|Pocket Camp&lt;br /&gt;
** New Horizons|New Horizons&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=MediaWiki:Sidebar&amp;diff=89</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=MediaWiki:Sidebar&amp;diff=89"/>
		<updated>2021-09-14T09:02:54Z</updated>

		<summary type="html">&lt;p&gt;Jess: Created page with &amp;quot; * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * games ** Animal Crossing|Animal Cro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* games&lt;br /&gt;
** Animal Crossing|Animal Crossing&lt;br /&gt;
** Wild World|Wild World&lt;br /&gt;
** City Folk|City Folk&lt;br /&gt;
** New Leaf|New Leaf&lt;br /&gt;
** Pocket Camp|Pocket Camp&lt;br /&gt;
** New Horizons|New Horizons&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Contributors&amp;diff=88</id>
		<title>Contributors</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Contributors&amp;diff=88"/>
		<updated>2021-09-13T03:10:56Z</updated>

		<summary type="html">&lt;p&gt;Jess: Created page with &amp;quot;&amp;lt;!-- Please keep this list alphabetical! --&amp;gt; Animal Crossing Mods Wiki wouldn't exist without these amazing members of the AC community.  ==== User:Jess ====  * The Admini...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please keep this list alphabetical! --&amp;gt;&lt;br /&gt;
Animal Crossing Mods Wiki wouldn't exist without these amazing members of the AC community.&lt;br /&gt;
&lt;br /&gt;
==== [[User:Jess]] ====&lt;br /&gt;
&lt;br /&gt;
* The Administrator&lt;br /&gt;
* Happily hosts the acmods wiki and manages server maintenance, plugin installation, and other tasks related to maintaining the wiki.&lt;br /&gt;
&lt;br /&gt;
==== [[User:PanchamBro|PanchamBro]] ====&lt;br /&gt;
&lt;br /&gt;
* Interface editor&lt;br /&gt;
* Helps manage interface related tasks like theme modifications&lt;br /&gt;
* Provides guidance and expertise related to MediaWiki from their extensive experience running [https://nookipedia.com Nookipedia].&lt;br /&gt;
&lt;br /&gt;
==== [[User:SuperHamster|SuperHamster]] ====&lt;br /&gt;
&lt;br /&gt;
* Provides guidance and expertise related to MediaWiki from their extensive experience running [https://nookipedia.com Nookipedia].&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:Data_Sources&amp;diff=85</id>
		<title>New Horizons:Data Sources</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:Data_Sources&amp;diff=85"/>
		<updated>2021-09-13T00:42:10Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[https://docs.google.com/spreadsheets/d/13d_LAJPlxMa_DubPTuirkIV4DERBMXbrWQsmSh8ReK4/edit#gid=811886110 Animal Crossing Spreadsheet]&lt;br /&gt;
*[https://gitlab.com/AeonSake/acnh-translations Translation Strings] (Credit: [[User:Aeon|Aeon]])&lt;br /&gt;
*[https://gitlab.com/AeonSake/acnh-data Parsed BCSV, MSBT, and BYML files] (Credit: [[User:Aeon|Aeon]])&lt;br /&gt;
*[https://acnh.isomorphicbox.com/evfl/ Decompiled Event flows] (Credit: [[User:Asteriation|Asteriation]])&lt;br /&gt;
[[Category:ACNH]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Category:New_Horizons&amp;diff=84</id>
		<title>Category:New Horizons</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Category:New_Horizons&amp;diff=84"/>
		<updated>2021-09-13T00:41:42Z</updated>

		<summary type="html">&lt;p&gt;Jess: Created page with &amp;quot;&amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;ACNH&amp;lt;/categorytree&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;ACNH&amp;lt;/categorytree&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=New_Horizons:Game_Memory&amp;diff=83</id>
		<title>New Horizons:Game Memory</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=New_Horizons:Game_Memory&amp;diff=83"/>
		<updated>2021-09-13T00:38:05Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ModelResLoader ==&lt;br /&gt;
=== Object Position ===&lt;br /&gt;
[[File:ModelResLoader_Object_Position_Example.png]][[File:ModelResLoader_Object_Position_Example_2.png]]&lt;br /&gt;
With ModelResLoader as our base (155AF3DC674), the object's position lives base-15C, or 155AF3DC518.&lt;br /&gt;
[[File:ModelResLoader Object Position.png|none|thumb|Cheat Engine Memory View of ModelResLoader Object Position]]&lt;br /&gt;
&lt;br /&gt;
=== Object Scale ===&lt;br /&gt;
[[File:ModelResLoader_Object_Scale_Example.png]]&lt;br /&gt;
With ModelResLoader as our base, (155AF3DC674), the object’s scale is base+1ABC , or 155AF3DE130.&lt;br /&gt;
[[File:ModelResLoader Object Scale.png]]&lt;br /&gt;
&lt;br /&gt;
== BYML ==&lt;br /&gt;
&lt;br /&gt;
=== StructureParams ===&lt;br /&gt;
Something about the Structure/Filters (there are several in memory) have a pointer to the different StructureParams&lt;br /&gt;
&lt;br /&gt;
[[File:StructureParams Unknown.png]]&lt;br /&gt;
&lt;br /&gt;
↓ Points to 09AC                                    ↓ 09AC address beginning of StructureParams&lt;br /&gt;
&lt;br /&gt;
AC 09 2B 99 20 00 00 00 40 00 00 00 53 74 72 75 63 74 75 72 65 50 61 72 61 6D 73&lt;br /&gt;
&lt;br /&gt;
[[File:StructureParam Pointer.png]]&lt;br /&gt;
&lt;br /&gt;
== NPC ==&lt;br /&gt;
&lt;br /&gt;
=== States ===&lt;br /&gt;
As NPCs / Villagers move around, their internal state includes the action/animation they are currently performing. cSitOnGround, cWalk, cWait, etc.&lt;br /&gt;
&lt;br /&gt;
[[File:NPC States Demo.gif]]&lt;br /&gt;
[[File:NPC States.png|none|thumb|In memory view of an NPC's current state]]&lt;br /&gt;
&lt;br /&gt;
== BSCV ==&lt;br /&gt;
&lt;br /&gt;
=== InsectAppearParam.bcsv ===&lt;br /&gt;
[[File:InsectAppearParam.bcsv.png|none|thumb|A modified InsectAppearParam that spawns only tarantulas.]]&lt;br /&gt;
&lt;br /&gt;
== StaticParam.pack ==&lt;br /&gt;
Includes all the static parameters in the game in byml format for NpcRoom, Gfx, NpcHouse, Layout, Insect, Seafood, Structure, Fish, Gizmo, ModelBlindLight, Camera, Actor, Weather, Item, Creature, UI, Fg, Npc, Ftr, MuseumStampRackItem, Net, Others.&lt;br /&gt;
&lt;br /&gt;
=== Actor ===&lt;br /&gt;
&lt;br /&gt;
==== PlayerActor.byml ====&lt;br /&gt;
&lt;br /&gt;
===== mMoveSpeedMax.f32 =====&lt;br /&gt;
Description: Controls the max run speed for the player&lt;br /&gt;
&lt;br /&gt;
Pattern: 20 00 00 00 40 00 00 00 50 6C 61 79 65 72 41 63 74 6F 72 00 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
Offset: 768&lt;br /&gt;
&lt;br /&gt;
Type: float&lt;br /&gt;
&lt;br /&gt;
[[File:PlayerActor.mMoveSpeedMax.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:StaticParam Actor PlayerActor mMoveSpeedMax.gif]]&lt;br /&gt;
&lt;br /&gt;
===== mJumpValleyMaxDist_Water.f32 =====&lt;br /&gt;
Description: Controls the max distance between a valley for a player to jump over water&lt;br /&gt;
&lt;br /&gt;
Pattern: 20 00 00 00 40 00 00 00 50 6C 61 79 65 72 41 63 74 6F 72 00 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
Set base to “PlayerActor”&lt;br /&gt;
&lt;br /&gt;
Offset: + 0xD88 - 0x20&lt;br /&gt;
&lt;br /&gt;
Type: float&lt;br /&gt;
&lt;br /&gt;
[[File:StaticParam Actor PlayerActor mJumpValleyMaxDist Water.gif]]&lt;br /&gt;
[[Category:ACNH]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Animal_Crossing_Mods_Wiki:Privacy_policy&amp;diff=82</id>
		<title>Animal Crossing Mods Wiki:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Animal_Crossing_Mods_Wiki:Privacy_policy&amp;diff=82"/>
		<updated>2021-09-13T00:33:38Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added a basic privacy policy that will need to be edited in the future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Privacy Policy for acmods.org ==&lt;br /&gt;
At acmods.org, accessible from https://acmods.org, one of our main priorities is the privacy of our visitors. This Privacy Policy document contains types of information that is collected and recorded by acmods.org and how we use it.&lt;br /&gt;
&lt;br /&gt;
If you have additional questions or require more information about our Privacy Policy, do not hesitate to contact us.&lt;br /&gt;
&lt;br /&gt;
This Privacy Policy applies only to our online activities and is valid for visitors to our website with regards to the information that they shared and/or collect in acmods.org. This policy is not applicable to any information collected offline or via channels other than this website.&lt;br /&gt;
&lt;br /&gt;
== Consent ==&lt;br /&gt;
By using this wiki, you hereby consent to our Privacy Policy and agree to its terms.&lt;br /&gt;
&lt;br /&gt;
== Information we collect ==&lt;br /&gt;
The personal information that you are asked to provide, and the reasons why you are asked to provide it, will be made clear to you at the point we ask you to provide your personal information.&lt;br /&gt;
&lt;br /&gt;
If you contact us directly, we may receive additional information about you such as your name, email address, phone number, the contents of the message and/or attachments you may send us, and any other information you may choose to provide.&lt;br /&gt;
&lt;br /&gt;
When you register for an Account, we may ask for your contact information, including items such as name, email address, and Discord account.&lt;br /&gt;
&lt;br /&gt;
== How we use your information ==&lt;br /&gt;
We use the information we collect in various ways, including to:&lt;br /&gt;
&lt;br /&gt;
* Provide, operate, and maintain the wiki&lt;br /&gt;
* Improve, personalize, and expand the wiki&lt;br /&gt;
* Understand and analyze how you use the wiki&lt;br /&gt;
* Develop new products, services, features, and functionality&lt;br /&gt;
* Communicate with you, either directly or through one of our partners, including for customer service, to provide you with updates and other information relating to the website, and for marketing and promotional purposes&lt;br /&gt;
* Send you emails&lt;br /&gt;
* Find and prevent fraud&lt;br /&gt;
&lt;br /&gt;
== Log Files ==&lt;br /&gt;
acmods.org follows a standard procedure of using log files. These files log visitors when they visit websites. All hosting companies do this and a part of hosting services' analytics. The information collected by log files include internet protocol (IP) addresses, browser type, Internet Service Provider (ISP), date and time stamp, referring/exit pages, and possibly the number of clicks. These are not linked to any information that is personally identifiable. The purpose of the information is for analyzing trends, administering the site, tracking users' movement on the website, and gathering demographic information.&lt;br /&gt;
&lt;br /&gt;
== Cookies and Web Beacons ==&lt;br /&gt;
Like any other website, acmods.org uses 'cookies'. These cookies are used to store information including visitors' preferences, and the pages on the website that the visitor accessed or visited. The information is used to optimize the users' experience by customizing our web page content based on visitors' browser type and/or other information.&lt;br /&gt;
&lt;br /&gt;
== CCPA Privacy Rights (Do Not Sell My Personal Information) ==&lt;br /&gt;
Under the CCPA, among other rights, California consumers have the right to:&lt;br /&gt;
&lt;br /&gt;
* Request that a business that collects a consumer's personal data disclose the categories and specific pieces of personal data that a business has collected about consumers.&lt;br /&gt;
* Request that a business delete any personal data about the consumer that a business has collected.&lt;br /&gt;
* Request that a business that sells a consumer's personal data, not sell the consumer's personal data.&lt;br /&gt;
&lt;br /&gt;
If you make a request, we have one month to respond to you. If you would like to exercise any of these rights, please contact us on [https://discord.gg/dENPpGg5 Discord].&lt;br /&gt;
&lt;br /&gt;
== GDPR Data Protection Rights ==&lt;br /&gt;
We would like to make sure you are fully aware of all of your data protection rights. Every user is entitled to the following:&lt;br /&gt;
&lt;br /&gt;
* The right to access – You have the right to request copies of your personal data. We may charge you a small fee for this service.&lt;br /&gt;
* The right to rectification – You have the right to request that we correct any information you believe is inaccurate. You also have the right to request that we complete the information you believe is incomplete.&lt;br /&gt;
* The right to erasure – You have the right to request that we erase your personal data, under certain conditions.&lt;br /&gt;
* The right to restrict processing – You have the right to request that we restrict the processing of your personal data, under certain conditions.&lt;br /&gt;
* The right to object to processing – You have the right to object to our processing of your personal data, under certain conditions.&lt;br /&gt;
* The right to data portability – You have the right to request that we transfer the data that we have collected to another organization, or directly to you, under certain conditions.&lt;br /&gt;
&lt;br /&gt;
If you make a request, we have one month to respond to you. If you would like to exercise any of these rights, please contact us on [https://discord.gg/dENPpGg5 Discord].&lt;br /&gt;
&lt;br /&gt;
To protect members of the community, we indefinitely keep email addresses and IP address information for all users who are in violation of our terms, and/or who have been banned from the community for any reason. Banned users will be blacklisted from using any functions of the wiki. We retain banned user information for as long as needed to prevent future abuse and investigate all future claims from community members.&lt;br /&gt;
&lt;br /&gt;
== Children's Information ==&lt;br /&gt;
Another part of our priority is adding protection for children while using the internet. We encourage parents and guardians to observe, participate in, and/or monitor and guide their online activity.&lt;br /&gt;
&lt;br /&gt;
acmods.org does not knowingly collect any Personal Identifiable Information from children under the age of 13. If you think that your child provided this kind of information on our website, we strongly encourage you to contact us immediately and we will do our best efforts to promptly remove such information from our records.&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Animal_Crossing_Mods_Wiki:General_disclaimer&amp;diff=81</id>
		<title>Animal Crossing Mods Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Animal_Crossing_Mods_Wiki:General_disclaimer&amp;diff=81"/>
		<updated>2021-09-13T00:21:33Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added a general disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animal Crossing Mods Wiki''' is neither owned by nor affiliated with [[wikipedia:Nintendo|''Nintendo'']] or the creators of [[wikipedia:Animal Crossing (series)|''Animal Crossing'']] in any way. The text on Animal Crossing Mods Wiki is licensed under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).&lt;br /&gt;
&lt;br /&gt;
*[http://creativecommons.org/licenses/by-sa/3.0/ Read the license summary]&lt;br /&gt;
*[http://creativecommons.org/licenses/by-sa/3.0/legalcode  Read the full legal code of the license]&lt;br /&gt;
&lt;br /&gt;
By editing the wiki, you agree to license any text you add under the Creative Commons Attribution-Share Alike License 3.0 (Unported). This text may be redistributed or adapted by the general public for any use as long as it is released under a similar license and the contributing authors are attributed. Our authors must agree to be credited through either a list of contributors or a link back to the original article, keeping in mind that the wiki logs all contributions.&lt;br /&gt;
&lt;br /&gt;
Animal Crossing Mods Wiki cannot be held responsible for any content that has been posted here. None of the authors, contributors, sponsors, administrators, sysops, or anyone else connected with Animal Crossing Mods Wiki, in any way whatsoever, can be responsible for your use of the information contained in or linked from Animal Crossing Mods Wiki.&lt;br /&gt;
&lt;br /&gt;
Animal Crossing is a trademark of Nintendo Co., Ltd. Other trademarks are the property of their respective owners.&lt;br /&gt;
&lt;br /&gt;
Content and media are displayed on this site for educational, informational, and research purposes only under 17 U.S.C. § 107 Fair Use, are subject to copyright to their respective owners, and should not be downloaded, redistributed, modified, or sold without their express consent.&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=80</id>
		<title>MediaWiki:Timeless.css</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=80"/>
		<updated>2021-09-12T23:11:25Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Timeless skin */&lt;br /&gt;
/* Header changes */&lt;br /&gt;
.mw-body h1.firstHeading {&lt;br /&gt;
    margin: 0.25em 0 0.5em;&lt;br /&gt;
    border-bottom: solid 4px #bfa398;&lt;br /&gt;
    font-family: 'Varela Round', sans-serif;&lt;br /&gt;
    font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
/* Sidebar changes */&lt;br /&gt;
#mw-site-navigation .sidebar-chunk,&lt;br /&gt;
#mw-related-navigation .sidebar-chunk {&lt;br /&gt;
 background:#fff1d7;&lt;br /&gt;
 color:#524434;&lt;br /&gt;
 display: contents;&lt;br /&gt;
}&lt;br /&gt;
.mw-portlet-body a {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 0.25em 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
  color: #000;&lt;br /&gt;
  cursor: pointer !important;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk li:hover, #mw-related-navigation .sidebar-chunk .mw-portlet-body li:hover {&lt;br /&gt;
    background: #c1bb9e;&lt;br /&gt;
    transition: background-color 0.3s cubic-bezier(0.25,0.8,0.5,1),opacity 0.4s cubic-bezier(0.25,0.8,0.5,1);&lt;br /&gt;
    border-radius: 10em;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk h3, #mw-related-navigation .sidebar-chunk h3 {&lt;br /&gt;
  font-weight:normal;&lt;br /&gt;
  font-size:1em;&lt;br /&gt;
  background-color: rgba(101, 90, 75, 0.6);&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  padding: 0.5em 0;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  transition: color 0.3s,background-color 0.3s;&lt;br /&gt;
  box-sizing: inherit;&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  border-radius: 10em;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
  margin-top:1em;&lt;br /&gt;
 }&lt;br /&gt;
 @media screen and (max-width:850px) {&lt;br /&gt;
.sidebar-inner, .dropdown {&lt;br /&gt;
    display: none;&lt;br /&gt;
    background: #f8f9fa;&lt;br /&gt;
    border-width: 1px 1px 0.2em;&lt;br /&gt;
    padding: 1.25em 1.75em;&lt;br /&gt;
    box-shadow: 0 1px 2px 1px rgba(0,0,0,0.02);&lt;br /&gt;
    padding: 1.5em 1.5em 0;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    line-height: 0.5;&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
    font-size: 0.95em;&lt;br /&gt;
    background: #ddd8c4;&lt;br /&gt;
    box-shadow: 0 2px 3px 1px rgba(0,0,0,0.05);&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    padding: 2em 2.5em 1em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    min-width: 9.153em;&lt;br /&gt;
    max-width: 80%;&lt;br /&gt;
    top: 3.25em;&lt;br /&gt;
    right: 0;&lt;br /&gt;
    overflow: visible;&lt;br /&gt;
    z-index: 100;&lt;br /&gt;
    border-radius: 1em;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Full width sidebar on mobile */&lt;br /&gt;
@media screen and (max-width: 850px) {&lt;br /&gt;
	#site-navigation .sidebar-inner {&lt;br /&gt;
	    margin: auto;&lt;br /&gt;
	    left: 0px;&lt;br /&gt;
	    right: 0px;&lt;br /&gt;
	    width: 100%;&lt;br /&gt;
	}&lt;br /&gt;
	/* Make the buttons a bit bigger on mobile */&lt;br /&gt;
	.sidebar-inner li, .dropdown li {&lt;br /&gt;
		font-size: 20px;&lt;br /&gt;
	}&lt;br /&gt;
	#mw-site-navigation .sidebar-chunk h3, #mw-related-navigation .sidebar-chunk h3 {&lt;br /&gt;
    	font-size: 2em;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=79</id>
		<title>MediaWiki:Timeless.css</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=79"/>
		<updated>2021-09-12T23:09:00Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Timeless skin */&lt;br /&gt;
/* Header changes */&lt;br /&gt;
.mw-body h1.firstHeading {&lt;br /&gt;
    margin: 0.25em 0 0.5em;&lt;br /&gt;
    border-bottom: solid 4px #bfa398;&lt;br /&gt;
    font-family: 'Varela Round', sans-serif;&lt;br /&gt;
    font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
/* Sidebar changes */&lt;br /&gt;
#mw-site-navigation .sidebar-chunk,&lt;br /&gt;
#mw-related-navigation .sidebar-chunk {&lt;br /&gt;
 background:#fff1d7;&lt;br /&gt;
 color:#524434;&lt;br /&gt;
 display: contents;&lt;br /&gt;
}&lt;br /&gt;
.mw-portlet-body a {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 0.25em 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
  color: #000;&lt;br /&gt;
  cursor: pointer !important;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk li:hover, #mw-related-navigation .sidebar-chunk .mw-portlet-body li:hover {&lt;br /&gt;
    background: #c1bb9e;&lt;br /&gt;
    transition: background-color 0.3s cubic-bezier(0.25,0.8,0.5,1),opacity 0.4s cubic-bezier(0.25,0.8,0.5,1);&lt;br /&gt;
    border-radius: 10em;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk h3, #mw-related-navigation .sidebar-chunk h3 {&lt;br /&gt;
  font-weight:normal;&lt;br /&gt;
  font-size:1em;&lt;br /&gt;
  background-color: rgba(101, 90, 75, 0.6);&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  padding: 0.5em 0;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  transition: color 0.3s,background-color 0.3s;&lt;br /&gt;
  box-sizing: inherit;&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  border-radius: 10em;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
  margin-top:1em;&lt;br /&gt;
 }&lt;br /&gt;
 @media screen and (max-width:850px) {&lt;br /&gt;
.sidebar-inner, .dropdown {&lt;br /&gt;
    display: none;&lt;br /&gt;
    background: #f8f9fa;&lt;br /&gt;
    border-width: 1px 1px 0.2em;&lt;br /&gt;
    padding: 1.25em 1.75em;&lt;br /&gt;
    box-shadow: 0 1px 2px 1px rgba(0,0,0,0.02);&lt;br /&gt;
    padding: 1.5em 1.5em 0;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    line-height: 0.5;&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
    font-size: 0.95em;&lt;br /&gt;
    background: #ddd8c4;&lt;br /&gt;
    box-shadow: 0 2px 3px 1px rgba(0,0,0,0.05);&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    padding: 2em 2.5em 1em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    min-width: 9.153em;&lt;br /&gt;
    max-width: 80%;&lt;br /&gt;
    top: 3.25em;&lt;br /&gt;
    right: 0;&lt;br /&gt;
    overflow: visible;&lt;br /&gt;
    z-index: 100;&lt;br /&gt;
    border-radius: 1em;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Full width sidebar on mobile */&lt;br /&gt;
@media screen and (max-width: 850px) {&lt;br /&gt;
	#site-navigation .sidebar-inner {&lt;br /&gt;
	    margin: auto;&lt;br /&gt;
	    left: 0px;&lt;br /&gt;
	    right: 0px;&lt;br /&gt;
	    width: 100%;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=78</id>
		<title>MediaWiki:Timeless.css</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=78"/>
		<updated>2021-09-12T23:06:08Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Timeless skin */&lt;br /&gt;
/* Header changes */&lt;br /&gt;
.mw-body h1.firstHeading {&lt;br /&gt;
    margin: 0.25em 0 0.5em;&lt;br /&gt;
    border-bottom: solid 4px #bfa398;&lt;br /&gt;
    font-family: 'Varela Round', sans-serif;&lt;br /&gt;
    font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
/* Sidebar changes */&lt;br /&gt;
#mw-site-navigation .sidebar-chunk,&lt;br /&gt;
#mw-related-navigation .sidebar-chunk {&lt;br /&gt;
 background:#fff1d7;&lt;br /&gt;
 color:#524434;&lt;br /&gt;
 display: contents;&lt;br /&gt;
}&lt;br /&gt;
.mw-portlet-body a {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 0.25em 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
  color: #000;&lt;br /&gt;
  cursor: pointer !important;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk li:hover, #mw-related-navigation .sidebar-chunk .mw-portlet-body li:hover {&lt;br /&gt;
    background: #c1bb9e;&lt;br /&gt;
    transition: background-color 0.3s cubic-bezier(0.25,0.8,0.5,1),opacity 0.4s cubic-bezier(0.25,0.8,0.5,1);&lt;br /&gt;
    border-radius: 10em;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk h3, #mw-related-navigation .sidebar-chunk h3 {&lt;br /&gt;
  font-weight:normal;&lt;br /&gt;
  font-size:1em;&lt;br /&gt;
  background-color: rgba(101, 90, 75, 0.6);&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  padding: 0.5em 0;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  transition: color 0.3s,background-color 0.3s;&lt;br /&gt;
  box-sizing: inherit;&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  border-radius: 10em;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
  margin-top:1em;&lt;br /&gt;
 }&lt;br /&gt;
 @media screen and (max-width:850px) {&lt;br /&gt;
.sidebar-inner, .dropdown {&lt;br /&gt;
    display: none;&lt;br /&gt;
    background: #f8f9fa;&lt;br /&gt;
    border-width: 1px 1px 0.2em;&lt;br /&gt;
    padding: 1.25em 1.75em;&lt;br /&gt;
    box-shadow: 0 1px 2px 1px rgba(0,0,0,0.02);&lt;br /&gt;
    padding: 1.5em 1.5em 0;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    line-height: 0.5;&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
    font-size: 0.95em;&lt;br /&gt;
    background: #ddd8c4;&lt;br /&gt;
    box-shadow: 0 2px 3px 1px rgba(0,0,0,0.05);&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    padding: 2em 2.5em 1em;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    min-width: 9.153em;&lt;br /&gt;
    max-width: 80%;&lt;br /&gt;
    top: 3.25em;&lt;br /&gt;
    right: 0;&lt;br /&gt;
    overflow: visible;&lt;br /&gt;
    z-index: 100;&lt;br /&gt;
    border-radius: 1em;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Full width sidebar on mobile */&lt;br /&gt;
@media screen and (max-width: 850px) {&lt;br /&gt;
	#site-navigation .sidebar-inner {&lt;br /&gt;
	    margin: auto;&lt;br /&gt;
	    left: 0px;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=77</id>
		<title>MediaWiki:Timeless.css</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=MediaWiki:Timeless.css&amp;diff=77"/>
		<updated>2021-09-12T23:04:38Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Timeless skin */&lt;br /&gt;
/* Header changes */&lt;br /&gt;
.mw-body h1.firstHeading {&lt;br /&gt;
    margin: 0.25em 0 0.5em;&lt;br /&gt;
    border-bottom: solid 4px #bfa398;&lt;br /&gt;
    font-family: 'Varela Round', sans-serif;&lt;br /&gt;
    font-size: 1.8em;&lt;br /&gt;
}&lt;br /&gt;
/* Sidebar changes */&lt;br /&gt;
#mw-site-navigation .sidebar-chunk,&lt;br /&gt;
#mw-related-navigation .sidebar-chunk {&lt;br /&gt;
 background:#fff1d7;&lt;br /&gt;
 color:#524434;&lt;br /&gt;
 display: contents;&lt;br /&gt;
}&lt;br /&gt;
.mw-portlet-body a {&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 0.25em 0;&lt;br /&gt;
  display: block;&lt;br /&gt;
  color: #000;&lt;br /&gt;
  cursor: pointer !important;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk li:hover, #mw-related-navigation .sidebar-chunk .mw-portlet-body li:hover {&lt;br /&gt;
    background: #c1bb9e;&lt;br /&gt;
    transition: background-color 0.3s cubic-bezier(0.25,0.8,0.5,1),opacity 0.4s cubic-bezier(0.25,0.8,0.5,1);&lt;br /&gt;
    border-radius: 10em;&lt;br /&gt;
}&lt;br /&gt;
#mw-site-navigation .sidebar-chunk h3, #mw-related-navigation .sidebar-chunk h3 {&lt;br /&gt;
  font-weight:normal;&lt;br /&gt;
  font-size:1em;&lt;br /&gt;
  background-color: rgba(101, 90, 75, 0.6);&lt;br /&gt;
  justify-content: center;&lt;br /&gt;
  display: flex;&lt;br /&gt;
  padding: 0.5em 0;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  transition: color 0.3s,background-color 0.3s;&lt;br /&gt;
  box-sizing: inherit;&lt;br /&gt;
  color: #fff !important;&lt;br /&gt;
  margin: 0;&lt;br /&gt;
  border-radius: 10em;&lt;br /&gt;
  font-family: 'Varela Round', sans-serif;&lt;br /&gt;
  margin-top:1em;&lt;br /&gt;
 }&lt;br /&gt;
 @media screen and (max-width:850px) {&lt;br /&gt;
.sidebar-inner, .dropdown {&lt;br /&gt;
    display: none;&lt;br /&gt;
    background: #f8f9fa;&lt;br /&gt;
    border-width: 1px 1px 0.2em;&lt;br /&gt;
    padding: 1.25em 1.75em;&lt;br /&gt;
    box-shadow: 0 1px 2px 1px rgba(0,0,0,0.02);&lt;br /&gt;
    padding: 1.5em 1.5em 0;&lt;br /&gt;
    margin: 1em 0;&lt;br /&gt;
    line-height: 0.5;&lt;br /&gt;
    word-wrap: break-word;&lt;br /&gt;
    font-size: 0.95em;&lt;br /&gt;
    background: #ddd8c4;&lt;br /&gt;
    box-shadow: 0 2px 3px 1px rgba(0,0,0,0.05);&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    padding: 2em 2.5em 1em;&lt;br /&gt;
    margin: auto;&lt;br /&gt;
    min-width: 9.153em;&lt;br /&gt;
    max-width: 80%;&lt;br /&gt;
    top: 3.25em;&lt;br /&gt;
    left: 0;&lt;br /&gt;
    overflow: visible;&lt;br /&gt;
    z-index: 100;&lt;br /&gt;
    border-radius: 1em;&lt;br /&gt;
}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Communities&amp;diff=76</id>
		<title>Communities</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Communities&amp;diff=76"/>
		<updated>2021-09-12T21:56:45Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added some discord communities to the community page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Animal Crossing Communities and sources of information related to Animal Crossing.&lt;br /&gt;
&lt;br /&gt;
==== Websites ====&lt;br /&gt;
* [https://dodocodes.com DodoCodes.com]&lt;br /&gt;
*[https://nookipedia.com/ Nookipedia]&lt;br /&gt;
&lt;br /&gt;
==== Discord Communities ====&lt;br /&gt;
These are discord communities not related to a website based community.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/7AahBJzPur Animal Crossing Spreadsheets]&lt;br /&gt;
* [https://discord.gg/HcpymVA Animal Crossing Modding]&lt;br /&gt;
&lt;br /&gt;
Editor notes:&lt;br /&gt;
&lt;br /&gt;
Please keep this list alphabetical.&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=News&amp;diff=75</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=News&amp;diff=75"/>
		<updated>2021-09-12T21:40:37Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''09-11-2021''' - acmods.org was born&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=News&amp;diff=73</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=News&amp;diff=73"/>
		<updated>2021-09-12T21:38:32Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;09-11-2021 - [&amp;lt;nowiki/&amp;gt;[[News:0|acmods.org was born]]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=News&amp;diff=72</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=News&amp;diff=72"/>
		<updated>2021-09-12T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[News:0|09-11-2021 - acmods.org was born]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=News&amp;diff=71</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=News&amp;diff=71"/>
		<updated>2021-09-12T21:37:07Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[&amp;lt;nowiki/&amp;gt;[[News:0|09-11-2021 - acmods.org was born]]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=News&amp;diff=70</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=News&amp;diff=70"/>
		<updated>2021-09-12T21:36:50Z</updated>

		<summary type="html">&lt;p&gt;Jess: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[News:0 09-11-2021 - acmods.org was born]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=News&amp;diff=69</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=News&amp;diff=69"/>
		<updated>2021-09-12T21:36:33Z</updated>

		<summary type="html">&lt;p&gt;Jess: Created page with &amp;quot;09-11-2021 - acmods.org was born&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[News:0|09-11-2021 - acmods.org was born]]&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Main_Page&amp;diff=67</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Main_Page&amp;diff=67"/>
		<updated>2021-09-12T21:23:22Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added hyperlink to NPC states&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Animal Crossing Mods, a community of data miners, players, and Animal Crossing enthusiasts.&lt;br /&gt;
&lt;br /&gt;
==== Why ''another'' wiki for Animal Crossing? ====&lt;br /&gt;
There are plenty of other great [[communities]] and [[Data Sources|sources of information]] for Animal Crossing. We highly recommend checking them out and contributing / joining their communities. &lt;br /&gt;
&lt;br /&gt;
Animal Crossing Mods is a special wiki dedicated to learning about and documenting the internals of how Animal Crossing works.&lt;br /&gt;
&lt;br /&gt;
Some examples of this type of information include:&lt;br /&gt;
&lt;br /&gt;
* How Animal Crossing: New Horizons items exist in game memory, game files, etc.&lt;br /&gt;
* [[ACNH:Game Memory#States|How NPC states work (walking, talking, etc.)]]&lt;br /&gt;
* How weather works&lt;br /&gt;
* What different internal formats make up the game, how are they structures, what do they do, etc. (bcsv, models, animations, etc.)&lt;br /&gt;
*Documentation for different AC related tools, programs, sdks, etc.&lt;br /&gt;
&lt;br /&gt;
This is currently a work in progress. If you would like to be included as an editor, please reach out on [https://discord.gg/dENPpGg5 Discord].&lt;br /&gt;
&lt;br /&gt;
{{#widget:Discord}}&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Main_Page&amp;diff=61</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Main_Page&amp;diff=61"/>
		<updated>2021-09-12T20:59:32Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added AC Mods Wiki Discord Widget&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Animal Crossing Mods, a community of data miners, players, and Animal Crossing enthusiasts.&lt;br /&gt;
&lt;br /&gt;
==== Why ''another'' wiki for Animal Crossing? ====&lt;br /&gt;
There are plenty of other great [[communities]] and [[Data Sources|sources of information]] for Animal Crossing. We highly recommend checking them out and contributing / joining their communities. &lt;br /&gt;
&lt;br /&gt;
Animal Crossing Mods is a special wiki dedicated to learning about and documenting the internals of how Animal Crossing works.&lt;br /&gt;
&lt;br /&gt;
Some examples of this type of information include:&lt;br /&gt;
&lt;br /&gt;
* How Animal Crossing: New Horizons items exist in game memory, game files, etc.&lt;br /&gt;
* How NPC states work (walking, talking, etc.)&lt;br /&gt;
* How weather works&lt;br /&gt;
* What different internal formats make up the game, how are they structures, what do they do, etc. (bcsv, models, animations, etc.)&lt;br /&gt;
*Documentation for different AC related tools, programs, sdks, etc.&lt;br /&gt;
&lt;br /&gt;
This is currently a work in progress. If you would like to be included as an editor, please reach out on [https://discord.gg/dENPpGg5 Discord].&lt;br /&gt;
&lt;br /&gt;
{{#widget:Discord}}&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
	<entry>
		<id>https://acmods.org/index.php?title=Widget:Discord&amp;diff=60</id>
		<title>Widget:Discord</title>
		<link rel="alternate" type="text/html" href="https://acmods.org/index.php?title=Widget:Discord&amp;diff=60"/>
		<updated>2021-09-12T20:57:44Z</updated>

		<summary type="html">&lt;p&gt;Jess: Added AC Mods Wiki Discord Widget&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;iframe src=&amp;quot;https://discord.com/widget?id=886476995955929089&amp;amp;theme=dark&amp;quot; width=&amp;quot;350&amp;quot; height=&amp;quot;500&amp;quot; allowtransparency=&amp;quot;true&amp;quot; frameborder=&amp;quot;0&amp;quot; sandbox=&amp;quot;allow-popups allow-popups-to-escape-sandbox allow-same-origin allow-scripts&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jess</name></author>
	</entry>
</feed>